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	<title>The Dragon Archive - User contributions [en]</title>
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	<updated>2026-04-05T14:53:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://worldofdragon.org/index.php?title=Serial_Numbers&amp;diff=9801</id>
		<title>Serial Numbers</title>
		<link rel="alternate" type="text/html" href="http://worldofdragon.org/index.php?title=Serial_Numbers&amp;diff=9801"/>
		<updated>2021-10-02T17:20:11Z</updated>

		<summary type="html">&lt;p&gt;Dublevay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Dragon 32 Serial Numbers (White Label)&lt;br /&gt;
|-&lt;br /&gt;
! Serial Number !! Model !! Factory&lt;br /&gt;
|-&lt;br /&gt;
| 000349 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 000943 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 001776 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 003300 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 004524 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 005464 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 007632 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 018343 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 021235 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 024397 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 034062 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 035488 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 035688 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 035722 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 047598 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 051493 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 052194 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 052845 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 053007 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 057333 DG || Dragon 32 || Swansea&lt;br /&gt;
|-&lt;br /&gt;
| 064870 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 094662 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 107235 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 107656 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 109635 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 112306 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 208013 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 209509 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 210479 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 212734 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 243249 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 246870 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 247566 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 249678 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 251378 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 254481 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 255254 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 258711 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 318363 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 350581 DG || Dragon 32 || Port Talbot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Dragon 64 Serial Numbers (Yellow Label)&lt;br /&gt;
|-&lt;br /&gt;
! Serial Number !! Model !! Factory&lt;br /&gt;
|-&lt;br /&gt;
| 000078 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 001215 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 002081 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 004860 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 004948 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 005572 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 007682 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 010931 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 011781 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 012284 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 012512 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 012556 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 012752 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 013264 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 015707 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 016566 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 016950 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 019151 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 019189 LT || Dragon 64 || Port Talbot&lt;br /&gt;
|-&lt;br /&gt;
| 21142 DH || Dragon 64 || Port Talbot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Dragon 64 (EUROHARD) Serial Numbers (Red Label)&lt;br /&gt;
|-&lt;br /&gt;
! Serial Number !! Model !! Factory&lt;br /&gt;
|-&lt;br /&gt;
| 004900 EC || Dragon 64 || Caceres&lt;br /&gt;
|-&lt;br /&gt;
| 005216 || Dragon 64 || Caceres&lt;br /&gt;
|-&lt;br /&gt;
| 008778 || Dragon 64 || Caceres&lt;br /&gt;
|-&lt;br /&gt;
| 009403 || Dragon 64 || Caceres&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|+ Dragon 200 (EUROHARD) Serial Numbers (Blue Label)&lt;br /&gt;
|-&lt;br /&gt;
! Serial Number !! Model !! Factory&lt;br /&gt;
|-&lt;br /&gt;
| 002245 EC || Dragon 200 || Caceres&lt;br /&gt;
|-&lt;br /&gt;
| 002653 EC || Dragon 200 || Caceres&lt;br /&gt;
|-&lt;br /&gt;
| 003597 EC || Dragon 200 || Caceres&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Dragon TANO Serial Numbers&lt;br /&gt;
|-&lt;br /&gt;
! Serial Number !! Model !! Factory&lt;br /&gt;
|-&lt;br /&gt;
| 002097 || Dragon 64 || New Orleans&lt;br /&gt;
|-&lt;br /&gt;
| 002912 || Dragon 64 || New Orleans&lt;br /&gt;
|-&lt;br /&gt;
| 004521 || Dragon 64 || New Orleans&lt;br /&gt;
|-&lt;br /&gt;
| 005529 || Dragon 64 || New Orleans&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dublevay</name></author>
		
	</entry>
	<entry>
		<id>http://worldofdragon.org/index.php?title=Memory_Map&amp;diff=9674</id>
		<title>Memory Map</title>
		<link rel="alternate" type="text/html" href="http://worldofdragon.org/index.php?title=Memory_Map&amp;diff=9674"/>
		<updated>2021-05-28T17:40:36Z</updated>

		<summary type="html">&lt;p&gt;Dublevay: /* DIY PROJECTS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MEMORY MAP ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DRAGON 32 and 64 in 32 mode&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;    0 -  1023  0000 - 03FF      SYSTEM USE&lt;br /&gt;
 1024 -  1535  0400 - 05FF      TEXT SCREEN&lt;br /&gt;
 1536 -  3071  0600 - 0BFF      GRAPHICS: PAGE 1&lt;br /&gt;
 3072 -  4607  0C00 - 11FF                PAGE 2&lt;br /&gt;
 4608 -  6143  1200 - 17FF                PAGE 3&lt;br /&gt;
 6144 -  7679  1800 - 1DFF                PAGE 4&lt;br /&gt;
 7680 -  9215  1E00 - 23FF                PAGE 5&lt;br /&gt;
 9216 - 10751  2400 - 29FF                PAGE 6&lt;br /&gt;
10752 - 12287  2A00 - 2FFF                PAGE 7&lt;br /&gt;
12288 - 13823  3000 - 35FF                PAGE 8&lt;br /&gt;
13824 - 32767  3600 - 7FFF      PROGRAM USE&lt;br /&gt;
32768 - 49151  8000 - BFFF      BASIC ROM&lt;br /&gt;
49152 - 65279  C000 - FEFF      CARTRIDGE USE&lt;br /&gt;
65280 - 65535  FF00 - FFFF      INPUT/OUTPUT&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PLEASE NOTE:&lt;br /&gt;
With disks in use, the Disk work space occupies the first&lt;br /&gt;
page of graphics (1536 to 3071) and in consequence Graphics&lt;br /&gt;
screens are moved up one page, starting at 3072 (&amp;amp;H0C00) and&lt;br /&gt;
ending at 15359 (&amp;amp;H3BFF).&lt;br /&gt;
On start up the Dragon does a PCLEAR4 and in consequence the&lt;br /&gt;
memory available for program use starts at 7680, or 9216&lt;br /&gt;
with the DOS Controller in place.&lt;br /&gt;
&lt;br /&gt;
DRAGON 64 in 64 MODE.&lt;br /&gt;
&lt;br /&gt;
Same as above, except the BASIC ROM is moved from 32768&lt;br /&gt;
(&amp;amp;H8000) to 49152 (&amp;amp;HC000), which gives a substantial&lt;br /&gt;
increase in memory available for program use, but means that&lt;br /&gt;
disks cannot be used as the ROM overlays the Cartridge area.&lt;br /&gt;
Programs exist to overcome this problem however.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;13824 - 49151  3600 - BFFF      PROGRAM USE&lt;br /&gt;
49152 - 65279  C000 - FEFF      BASIC ROM&lt;br /&gt;
65280 - 65375  FF00 - FF5F      INPUT/OUTPUT&lt;br /&gt;
65376 - 65503  FF60 - FFDF      SAM CONTROL BITS&lt;br /&gt;
65504 - 65535  FFE0 - FFFF      MPU VECTORS&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
The following pages contain details of the Dragon&amp;#039;s memory,&lt;br /&gt;
both the Basic work pages and the Basic ROM. While every&lt;br /&gt;
effort has been made to ensure the accuracy of these&lt;br /&gt;
details, the Editor has had to rely on a number of sources&lt;br /&gt;
and it has not been possible to check them all.&lt;br /&gt;
Where possible details have also been given of the Tandy&lt;br /&gt;
Coco2 equivalent, making it possible for the conversion of&lt;br /&gt;
programs from American sources. In so doing you are reminded&lt;br /&gt;
that the Coco disk system differs greatly from Dragondos and&lt;br /&gt;
is closer to the cassette system in the way that it handles&lt;br /&gt;
data files.&lt;br /&gt;
One other major difference is the way that graphic binary&lt;br /&gt;
files are stored, they are usually 512 bytes higher in&lt;br /&gt;
memory than Dragon graphics.&lt;br /&gt;
&lt;br /&gt;
== MEMORY MAP DETAILS ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0       0       BREAK message flag&lt;br /&gt;
1       1       STRING delimiting character&lt;br /&gt;
2       2       Another delimiting character&lt;br /&gt;
3       3       General counter&lt;br /&gt;
4       4       Count of IF&amp;#039;s seen looking for ELSE&lt;br /&gt;
5       5       DIM flag&lt;br /&gt;
6       6       VARIABLE type flag 0=numeric 255=string&lt;br /&gt;
7       7       Garbage collection flag&lt;br /&gt;
8       8       Subscript allowed flag&lt;br /&gt;
9       9       INPUT/READ flag&lt;br /&gt;
10      A       Arithmetic use&lt;br /&gt;
11)     B)      String pointer - first free temporary&lt;br /&gt;
12)     C)&lt;br /&gt;
13)     D)      String pointer - last used temporory&lt;br /&gt;
15-24   E-18    Temporary results&lt;br /&gt;
25/26   19/1A   Start address of Basic program&lt;br /&gt;
27/28   1B/1C   Start address of simple variables table&lt;br /&gt;
                see D User 1/86 p38 for details of&lt;br /&gt;
                variables.&lt;br /&gt;
29/30   1D/1E   Start address of ARRAY table&lt;br /&gt;
31/32   1F/20   End of storage (last byte used by Basic)&lt;br /&gt;
33/34   21/22   Top of Stack. ((Stack grows down)&lt;br /&gt;
35/36   23/24   Top of free STRING space. By subtracting the&lt;br /&gt;
                contents of 33/34 you get free string space&lt;br /&gt;
37/38   25/26   Pointer to STRING in string space&lt;br /&gt;
39/40   27/28   Top of RAM available to Basic&lt;br /&gt;
41/42   29/2A   Line number used in &amp;#039;CONT&amp;#039; command&lt;br /&gt;
43/44   2B/2C   Temp G.P. line number store&lt;br /&gt;
45/46   2D/2E   Pointer to statement to be executed&lt;br /&gt;
47/48   2F/30   Direct mode command text pointer&lt;br /&gt;
49/50   31/32   Current DATA statement line number&lt;br /&gt;
51/52   33/34   Address of next item in current data sta&amp;#039;nt&lt;br /&gt;
53/54   35/36   Address of keyboard input buffer&lt;br /&gt;
55/56   37/38   Pointer to VARIABLE last in use&lt;br /&gt;
57/58   39/3A   VARPTR address of variable last in use&lt;br /&gt;
59/78   3B/4E   Evaluation variables&lt;br /&gt;
65/66   41/42   High end destination address for block move&lt;br /&gt;
67/68   43/44   High end origin address&lt;br /&gt;
69/70   45/46   Low end destination address&lt;br /&gt;
71/72   47/48   Low end origin address&lt;br /&gt;
79/84   4F/54   Floating Point Accumulator: No 1&lt;br /&gt;
79      4F      Exponent )&lt;br /&gt;
80/83   50/53   Mantissa ) Details of FPA&lt;br /&gt;
84      54      Sign     )&lt;br /&gt;
85      55      Temporary sign of FAC&lt;br /&gt;
86      56      String variable length&lt;br /&gt;
92/97   5C/61   Floating Pt Acc No 2: details as before&lt;br /&gt;
98      62      Sign comparison&lt;br /&gt;
99      63      Extended precision byte-Coco&lt;br /&gt;
104/105 68/69   Current line number (65535 in direct mode)&lt;br /&gt;
106     6A      VDU Comma field width (default 16)&lt;br /&gt;
107     6B      VDU Last Comma field (screen width - above)&lt;br /&gt;
108     6C      VDU Current column number (0 - 31)&lt;br /&gt;
109     6D      VDU Line width. No of characters per line&lt;br /&gt;
110     6E      Cassette I/O flag. Set FF on input incurring&lt;br /&gt;
111     6F      DEVN: re text output: 0=VDU 255=tape 254=prt&lt;br /&gt;
112     70      Cassette EOF flag: EOF reached if non zero&lt;br /&gt;
113     71      Restart flag. If&amp;lt;&amp;gt;$55 - cold start on reset&lt;br /&gt;
114/115 72/73   Restart vector. If flag=$55 &amp;amp; vector points&lt;br /&gt;
                points to a NOP then warm start else&lt;br /&gt;
                a cold start.&lt;br /&gt;
116/117 74/75   Physical end of RAM&lt;br /&gt;
120     78      Cassette status:0=closed 1=input 2=output&lt;br /&gt;
121     79      I/O buffer size&lt;br /&gt;
122/3   7A/B    Header buffer address:where f&amp;#039;name block is&lt;br /&gt;
124     7C      Cassette block type:&lt;br /&gt;
                0=f&amp;#039;name block 1=data block 255=EOF marker b&lt;br /&gt;
125     7D      BLKLEN:Cass Block length:Bytes to read/write&lt;br /&gt;
126/7   7E/F    Cassette I/O buffer address&lt;br /&gt;
128     80      Used internally to calculate the checksum&lt;br /&gt;
129     81      I/O error code 1=CRC 2=attempt load into RAM&lt;br /&gt;
130/2   82/4    Temp store used by COS&lt;br /&gt;
133     85      Last sine value&lt;br /&gt;
134     86      Data for Lo-res SET/RESET routine&lt;br /&gt;
135     87      ASCII code of last key pressed&lt;br /&gt;
136/7   88/89   Current VDU cursor address (ie screen pos)&lt;br /&gt;
138/9   8A/B    G.P. (16 bit) scratch pad&lt;br /&gt;
140     8C      Sound pitch value (frequency)&lt;br /&gt;
141/2   8D/E    GP Countdown facility (?duration of sound)&lt;br /&gt;
143     8F      Cursor Flash Counter&lt;br /&gt;
144/5   90/1    Cassette leader byte count (number of &amp;amp;H55s)&lt;br /&gt;
146     92      Min Cycle width of 1200HZ - Init=12&lt;br /&gt;
147     93      Min Pulse width of 1200HZ - Init=0A&lt;br /&gt;
148     94      Max pulse width of 1200HZ - Init=12&lt;br /&gt;
149/50  95/6    Dragon - Motor on delay&lt;br /&gt;
                Coco - Serial printer Baud rate constant&lt;br /&gt;
                HEX    Msb  Lsb (decimal) Baud&lt;br /&gt;
                       149  150&lt;br /&gt;
                02EB     2  235             75&lt;br /&gt;
                01CA     1  202            120&lt;br /&gt;
                0173     1  115            150&lt;br /&gt;
                00BE     0  180            300&lt;br /&gt;
                0057     0   87            600 (default)&lt;br /&gt;
                0028     0   41           1200&lt;br /&gt;
                0012     0   18           2400&lt;br /&gt;
                0006     0    6           4800&lt;br /&gt;
                0001     0    1           9600&lt;br /&gt;
151/2   97/8    Keyboard Scan Delay constant: Init=&amp;amp;H045E&lt;br /&gt;
153     99      Printer Comma Field Width: Default 16&lt;br /&gt;
154     9A      Printer Last Comma Field&lt;br /&gt;
155     9B      Printer Line Width: Set this to width 80?&lt;br /&gt;
156     9C      Printer Head Column:same as POS(-2) in basic&lt;br /&gt;
157/8   9D/E    Exec Entry address&lt;br /&gt;
159/170 9F/AA   Self modifying routine which reads next char&lt;br /&gt;
166/7   A6/7    Address of current sig byte - next char pntr&lt;br /&gt;
171/4   AB/E    Used by RND command&lt;br /&gt;
175     AF      TRON/TROFF flag: Non zero - trace on&lt;br /&gt;
176/7   B0/1    Address os start of USR address table&lt;br /&gt;
178     B2      Current foreground colour&lt;br /&gt;
179     B3      Current Background colour&lt;br /&gt;
180     B4      Temp colour in use&lt;br /&gt;
181     B5      Byte value for current colour: ie bits set&lt;br /&gt;
182     B6      Graphics PMODE number in use.&lt;br /&gt;
183/4   B7/8    Address of LAST byte of current graphics&lt;br /&gt;
185     B9      Number of bytes per line in current PMODE&lt;br /&gt;
186/7   BA/B    Address of FIRST byte: current graphics disp&lt;br /&gt;
188     BC      Start of graphics pages (MSB) defaults to 06&lt;br /&gt;
                Changed to 0C by Dragondos&lt;br /&gt;
189/90  BD/E    Current X Cursor position (not available&lt;br /&gt;
191/2   BF/C0   Current Y Cursor position (n.a.)&lt;br /&gt;
193     C1      Colour Set currently in use&lt;br /&gt;
194     C2      Plot/Unplot flag:0=Reset, Non-zero=Set&lt;br /&gt;
195/96  C3/4    Current Horizontal Pixel number&lt;br /&gt;
197/8   C5/6    Current Vertical Pixel number&lt;br /&gt;
199/200 C7/C8   Current X cursor co-ordinate&lt;br /&gt;
201/2   C9/CA   Current Y cursor co-ordinate&lt;br /&gt;
203/4   CB/CC   Circle command X co-ordinate&lt;br /&gt;
205/6   CD/CE   Circle command Y co-ordinate&lt;br /&gt;
207/8   CF/D0   RENUMber increment value&lt;br /&gt;
209/10  D1/2    RENUMber Start line (original number)&lt;br /&gt;
211/2   D3/4    CLOADM: 2&amp;#039;s complement load offset value&lt;br /&gt;
213/4   D5/6    RENUMber New Start line (new number)&lt;br /&gt;
215     D7      Editor line length - not user available&lt;br /&gt;
216/221 D8/DD   Graphics use&lt;br /&gt;
222     DE      Current octave in use (0 - 4)&lt;br /&gt;
223/4   DF/E0   Volume data for volume setting in PLAY&lt;br /&gt;
225     E1      Current note length in PLAY&lt;br /&gt;
226     E2      Current TEMPO for PLAY command&lt;br /&gt;
227/8   E3/4    Music duration count&lt;br /&gt;
229     E5      Music dotted note flag&lt;br /&gt;
230     E6      Coco - Baud rate constant&lt;br /&gt;
231     E7      Coco - Input timeout constant&lt;br /&gt;
232     E8      Current ANGLE used in DRAW routine&lt;br /&gt;
233     E9      Current SCALE used in DRAW routine&lt;br /&gt;
234     EA      Disk operation code-what operation specified&lt;br /&gt;
235     EB      Disk Drive number(1 - 4) Coco(1 - 3)&lt;br /&gt;
236     EC      Disk read/write TRACK number&lt;br /&gt;
237     ED      Disk read/write SECTOR number&lt;br /&gt;
238/9   EE/F    Disk read/write Sector Buffer address&lt;br /&gt;
240     F0      Disk Error Status byte (Convt to DDOS code)&lt;br /&gt;
241     F1      Disk File Control Block number (1 - 10)&lt;br /&gt;
242     F2      Number of bytes in Disk buffer area&lt;br /&gt;
243     F3      No of bytes to transfer to/from buffer&lt;br /&gt;
244     F4      Number of SIDES/TRACKS for current drive&lt;br /&gt;
                00=1 side 40 tracks     01=2 sides 40 tracks&lt;br /&gt;
                FF=1 side 80 tracks     FE=2 sides 80 tracks&lt;br /&gt;
                The FORMAT of a disk is taken from the last&lt;br /&gt;
                few bytes of Sector 1 of Track 20 in Drogon&lt;br /&gt;
                DOS, on first access of disk after switch on&lt;br /&gt;
                or RESET.&lt;br /&gt;
245     F5      File Read/write flag&lt;br /&gt;
                0=read, 1=write &amp;amp; FF=verify&lt;br /&gt;
246     F6      Disk I/O in progress flag&lt;br /&gt;
256/8   100/2   SWI3 JUMP VECTOR - called from &amp;amp;HFFF2&lt;br /&gt;
                Execution of a SWI3 instruction of &amp;amp;H113F&lt;br /&gt;
                will stack Registers and jump here&lt;br /&gt;
259/61  103/5   SWI2 JUMP VECTOR - called from &amp;amp;HFFF4&lt;br /&gt;
                Execution of a SWI2 instruction of &amp;amp;H103F&lt;br /&gt;
                will stack registers and jump here&lt;br /&gt;
262/4   106/8   SWI1 JUMP  VECTOR - called from &amp;amp;HFFFA -&amp;amp;H3F&lt;br /&gt;
                will stack registers and jump here&lt;br /&gt;
265/7   109/B   NMI JUMP VECTOR -non-maskable interrupt&lt;br /&gt;
                called from &amp;amp;HFFFC, set to &amp;amp;H7ED7AE JUMPD7AE&lt;br /&gt;
                by initialisation of disk operating system&lt;br /&gt;
                in the Coco. Okay for Dragon?&lt;br /&gt;
268/70  10C/E   IRQ JUMP SECTOR - Interrupt request called&lt;br /&gt;
                from &amp;amp;HFFF8. Set to &amp;amp;H7EA9B3 to initialise&lt;br /&gt;
                Basic, Set to &amp;amp;H7E894C for initialisation of&lt;br /&gt;
                extended Basic or set to &amp;amp;H7ED7BC for the&lt;br /&gt;
                initialisation of DOS in the Coco.&lt;br /&gt;
271/3   10F/111 FIRQ JUMP VECTOR - Fast interrupt request&lt;br /&gt;
                called from &amp;amp;HFFF6, set to &amp;amp;H7EA0F6 by the&lt;br /&gt;
                initialisation of Basic and causes a jump to&lt;br /&gt;
                the Cartridge Port in the Coco.&lt;br /&gt;
274/6   112/4   In Coco this is EXEC of USR basic function&lt;br /&gt;
274/5   112/3   Timer - current value of system timer&lt;br /&gt;
                In both Dragon and Coco (double function)&lt;br /&gt;
277/81  115/9   Random number seeds used in RND function&lt;br /&gt;
282/7   11A/F   Unused in Dragon&lt;br /&gt;
282     11A     Coco - Caps lock 1=lock 0=unlock (lower case&lt;br /&gt;
283/4   11B/C   Coco - keyboard delay constant&lt;br /&gt;
285/7   11D/F   Coco - Vector to 45509 (JUMP $8489)&lt;br /&gt;
288     120     Number of Basic commands (reserved words)&lt;br /&gt;
289/90  121/2   Address of list of Basic commands&lt;br /&gt;
291/2   123/4   Address of Command Despatch Table&lt;br /&gt;
293     125     Number of Basic functions&lt;br /&gt;
294/5   126/7   Address of list of Basic functions&lt;br /&gt;
296/7   128/9   Address of Function Despatch Table&lt;br /&gt;
298/307 12A/133 As for 288 to 297, but in Dragon refers to&lt;br /&gt;
                Disk commands and functions, but in the Coco&lt;br /&gt;
                to Extended Basic commands and functions.&lt;br /&gt;
308/317 134/13D These addresses as above re COCO disks.&lt;br /&gt;
308/327 134/147 DRAGON - USR Table (20 bytes 2 each USR)&lt;br /&gt;
                This USR table is switched to 1667 to 1686,&lt;br /&gt;
                or Hex 683 to 696 when DOS is connected and&lt;br /&gt;
                is replaced with Disk Stub3 which acts as a&lt;br /&gt;
                terminator.&lt;br /&gt;
328     148     PRINTER AUTO LF/CR Flag&lt;br /&gt;
329     149     Dragon - Caps Lock flag:non zero=upper case&lt;br /&gt;
330     14A     Number of chars in end of line sequence(1-4)&lt;br /&gt;
331/4   14B/E   End of Line Characters: Set to CR/LF/NUL/NUL&lt;br /&gt;
                This sequence is sent to printer when a&lt;br /&gt;
                carriage return is output.&lt;br /&gt;
336/45  150/9   Dragon Keyboard &amp;#039;Roll-over&amp;#039; table&lt;br /&gt;
338/45  152/9   Coco Keyboard &amp;#039;Roll-over&amp;#039; table&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DRAGON/COCO KEYBOARD ROLLOVER TABLE&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
                        Response:&lt;br /&gt;
 Address    191    223   239   247   251   253   254&lt;br /&gt;
Dec  Hex   D   C   D  C  D  C  D  C  D  C  D  C  D  C&lt;br /&gt;
338  152  ENT ENT  X  8  P  0  H  X  @  P  8  H  0  @&lt;br /&gt;
339  153  CLR CLR  Y  9  Q  1  I  Y  A  Q  8  I  1  A&lt;br /&gt;
340  154  BRK BRK  Z  :  R  2  J  Z  B  R  :  J  2  B&lt;br /&gt;
341  155              ;  S  3  K     C  S  ;  K  3  C&lt;br /&gt;
342  156              ,  T  4  L     D  T  ,  L  4  D&lt;br /&gt;
343  157              -  U  5  M     E  U  -  M  5  E&lt;br /&gt;
344  158              .  V  6  N     F  V  .  N  6  F&lt;br /&gt;
345  159          SPC /  W  7  O SPC G  W  /  O  7  G&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
RESPONSE IS 255 OR &amp;amp;HFF IF NO KEY IS PRESSED&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
346     15A     Right Joystick(0) - X value&lt;br /&gt;
347     15B     Right Joystick(1) - Y value&lt;br /&gt;
348     15C     Left Joystick (2) - X value&lt;br /&gt;
349     15D     Left Joystick (3) - Y value&lt;br /&gt;
&lt;br /&gt;
350 to 424 15E to 1A8   RAM HOOKS (each 3 bytes)&lt;br /&gt;
350/2   15E/160 Device Open- called just before OPEN command&lt;br /&gt;
353/5   161/3   Device Number-called when a DEVN is verified&lt;br /&gt;
356/8   164/6   Device Initialisation- called before setting&lt;br /&gt;
                up the Device parameters in Loctn 106 to 109&lt;br /&gt;
359/61  167/9   OUTPUT CHAR TO DEVN:called just before out-&lt;br /&gt;
                putting char in A Reg to DEVN&lt;br /&gt;
362/4   16A/C   INPUT CHAR FROM DEVN: called just before&lt;br /&gt;
                inputting a char from DEVN into A Register&lt;br /&gt;
365/7   16D/F   INPUT FILE: called just before inputting a&lt;br /&gt;
                file using INPUT&lt;br /&gt;
368/70  170/2   OUTPUT FILE: called just before outputting&lt;br /&gt;
                to a file using PRINT&lt;br /&gt;
371/3   173/5   CLOSE ALL FILES: called before all files are&lt;br /&gt;
                closed, action only taken if Cassette open&lt;br /&gt;
374/6   176/8   CLOSE FILE: called before device is CLOSED&lt;br /&gt;
                action only taken if DEVN is -1 (tape)&lt;br /&gt;
377/9   179/B   COMMAND INTERPRETER: called before interpret&lt;br /&gt;
                of token in A Reg as command, used by Delta&lt;br /&gt;
380/2   17C/E   RE-REQUEST INPUT. Called before requesting&lt;br /&gt;
                more data from keyboard- ie before ?? prompt&lt;br /&gt;
383/5   17F/181 CHECK KEYS. Called before keyboard scanned&lt;br /&gt;
                for BREAK and SHIFT/@. Keyboard not scanned&lt;br /&gt;
                if DEVN is -1.&lt;br /&gt;
386/8   182/4   LINE INPUT FILE. Called before Line Input is&lt;br /&gt;
                executed on current DEVN&lt;br /&gt;
389/91  185/7   CLOSE FILE &amp;amp; COMMAND. Called before closing&lt;br /&gt;
                an ASCII file just read in as a Basic prog&amp;#039;m&lt;br /&gt;
                by CLOAD &amp;amp; returning to COMMAND mode.&lt;br /&gt;
392/4   188/A   CHECK EOF. Called before checking for EOF&lt;br /&gt;
                for current DEVN&lt;br /&gt;
395/7   18B/D   EVALUATE EXPRESSION. (obvious)&lt;br /&gt;
398/400 18E/190 USER ERROR TRAP. Can be patched by the user,&lt;br /&gt;
                that is in Basic, to trap error messages.&lt;br /&gt;
401/3   191/3   SYSTEM ERROR TRAP. Can be patched by the&lt;br /&gt;
                &amp;#039;system&amp;#039;, ie Basic extension ROMs to trap&lt;br /&gt;
                errors (used by Dragondos)&lt;br /&gt;
404/6   194/6   RUN LINK. Called when RUN command is about&lt;br /&gt;
                to be executed. Patched by DDOS to allow a&lt;br /&gt;
                disk filename to be specified.&lt;br /&gt;
407/9   197/9   RESET BASIC MEMORY. Called from two routines&lt;br /&gt;
                in ROM before Basic Memory vectors are&lt;br /&gt;
                changed, ie by entering or editing lines,&lt;br /&gt;
                running programs etc.&lt;br /&gt;
410/2   19A/C   GET NEXT COMMAND. Called before reading in&lt;br /&gt;
                the next Basic command to be executed while&lt;br /&gt;
                program is running.&lt;br /&gt;
413/5   19D/F   ASSIGN STRING VARIABLE. (obvious)&lt;br /&gt;
416/8   1A0/2   SCREEN ACCESS. Called before the CLS,GET and&lt;br /&gt;
                PUT commands are executed.&lt;br /&gt;
419/21  1A3/5   TOKENISE LINE. Called before an ASCII line&lt;br /&gt;
                is tokenised in internal Basic format&lt;br /&gt;
422/4   1A6/8   DETOKENISE LINE. Called before a Tokenised&lt;br /&gt;
                line is converted to ASCII characters&lt;br /&gt;
425/464 or 1A9/1D0  STRING BUFFER AREA&lt;br /&gt;
465     1D1     Cassette filename length&lt;br /&gt;
466/73  1D2/9   Cassette filename to search for/or write out&lt;br /&gt;
474/728 or 1DA/2D8  CASSETTE FILE DATA BUFFER&lt;br /&gt;
                Area of memory used to load filename block &amp;amp;&lt;br /&gt;
                ASCII data blocks - if this contains a file-&lt;br /&gt;
                name block then this can be peeked (474-488)&lt;br /&gt;
474/81  1DA/1E1 Cassette filename (in buffer)&lt;br /&gt;
482     1E2     File type: 0=token basic 1=ASCII 2=binary&lt;br /&gt;
483     1E3     ASCII flag: 0=binary, non-zero=ASCII files.&lt;br /&gt;
484     1E4     Gap flag: 1=continuous, 255(FF)=gapped files&lt;br /&gt;
485/6   1E5/6   Execution address of machine code file&lt;br /&gt;
487/8   1E7/8   Load address of ungapped machine code file&lt;br /&gt;
729/33  2D9/C   Basic line input buffer preamble&lt;br /&gt;
734/984 2DD/3D8 Basic line input buffer&lt;br /&gt;
985/1002 3D9/EA BUFFER space&lt;br /&gt;
1003/20 3EB/3FC Unused&lt;br /&gt;
1021/2  3FD/E   End of line delay - RS 232 port on D64&lt;br /&gt;
1023    3FF     D64 RS 232 port Baud rate controller port&lt;br /&gt;
1024)   400)    TEXT SCREEN&lt;br /&gt;
1535)   5FF)         Default area.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The Coco Buffer areas are slightly different:&lt;br /&gt;
733/988 2DD/3DC 255 byte Keyboard buffer&lt;br /&gt;
737/827 2E1/33B 90 byte Screen buffer&lt;br /&gt;
&lt;br /&gt;
The Disk Work area is from 1536 to 3071, or &amp;amp;H0600 to &amp;amp;H0BFF&lt;br /&gt;
Otherwise if disks are not installed these addresses are in&lt;br /&gt;
respect of the first of the Graphic pages, but with the DOS&lt;br /&gt;
installed the Graphics page 1 starts at 3072 (&amp;amp;H0C00).&lt;br /&gt;
&lt;br /&gt;
== DRAGONDOS WORK SPACE ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1536    0600    Start of Disk work space or Graphics Page 1&lt;br /&gt;
                when Disk cartridge not installed&lt;br /&gt;
1541    0605    Countdown to Disk motor off: Off when zero&lt;br /&gt;
1544    0608    Auto Verify ON/OFF: 0=off else checks sector&lt;br /&gt;
1546    060A    Current Default drive No. Used when no Drive&lt;br /&gt;
                number is specified in the command&lt;br /&gt;
1549/50 060D/E  Auto command line number in use&lt;br /&gt;
1551/2  060F/10 Auto command increment value&lt;br /&gt;
1553    0611    Program LOAD/RUN flag: 0=Load else Load/RUN&lt;br /&gt;
1555    0613    Auto command ON/OFF flag: 0=off else Auto on&lt;br /&gt;
1556    0614    Error command ON/OFF flag: 0=off else ERR on&lt;br /&gt;
1557/8  0615/6  ERROR trap line number: Basic line error rtn&lt;br /&gt;
1559/60 0617/8  ERL: line number of last error&lt;br /&gt;
1561    0619    ERR: Error code of last basic error&lt;br /&gt;
1562/3  061A/B  Address of start of statement in error&lt;br /&gt;
1564/9  061C/21 Drive 1 details&lt;br /&gt;
1570/5  0622/7  Drive 2 details&lt;br /&gt;
1576/81 0628/D  Drive 3 details&lt;br /&gt;
1582/7  062E/33 Drive 4 details&lt;br /&gt;
1588)   0634)   Disk Buffers 1 to 4 details, 7 bytes each&lt;br /&gt;
1615)   064F)&lt;br /&gt;
1616/66 0650/82 Current Drive information&lt;br /&gt;
1618/9  0652/3  Start address of program loaded&lt;br /&gt;
1620/1  1654/5  Length of program loaded&lt;br /&gt;
1622/3  1656/7  Entry (EXEC) address of M/code program&lt;br /&gt;
1667/86 1683/96 USR Vector table: relocated from 308-327(dec&lt;br /&gt;
1687 to 1706)   Disk Drive Parameter table&lt;br /&gt;
0697 to 06AA)   4 bytes per parameter - 1 for each drive&lt;br /&gt;
1687/90 0697/A  On Line Flag: Non zero means dive on line&lt;br /&gt;
1691/4  069B/E  Current Track, if Drive on line&lt;br /&gt;
1695/8  069F/A2 Head Stepping rate: This should only be&lt;br /&gt;
                changed if slower drives are used.&lt;br /&gt;
1699/702&lt;br /&gt;
        06A3/6  Disk Tracks on each drive&lt;br /&gt;
1703/6  06A7/A  Disk Sectors per track on each drive&lt;br /&gt;
1707/24 06AB/BC Directory Sector status&lt;br /&gt;
1725/2034       File Control Blocks: 10 in all: One for each&lt;br /&gt;
        6BD/7F2 open file: Each FCB 32 bytes long&lt;br /&gt;
2035/47 7F3/F   Temporary variables&lt;br /&gt;
2048/3071      )Disk Buffers: 4 in all, each 256 bytes long&lt;br /&gt;
        800/BFF)&lt;br /&gt;
&lt;br /&gt;
3072    0C00    Start of Graphic Page 1 when disks in place&lt;br /&gt;
                otherwise start of Graphic Page 2 for tapes.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== BASIC INTERPRETER CODES ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
32768   8000    Hardware initialisation&lt;br /&gt;
32771   8003    Software initialisation&lt;br /&gt;
32774   8006    POLCAT:Keyboard input:put into Register A&lt;br /&gt;
32777   8009    Cursor Blink&lt;br /&gt;
32780   800C    CHROUT:Write character in Reg A to screen&lt;br /&gt;
32783   800F    Writes out character in Reg A to printer&lt;br /&gt;
32786   8012    Joystick input:stored in addresses 346/9 dec&lt;br /&gt;
32789   8015    Cassette on&lt;br /&gt;
32792   8018    Cassette off&lt;br /&gt;
32795   801B    Write leader to cassette (or A00C)&lt;br /&gt;
32798   801E    Output byte from Reg A to cassette&lt;br /&gt;
32801   8021    CSRDON:Cassette on, prepare for reading&lt;br /&gt;
32804   8024    Input one byte from cassette to Register A&lt;br /&gt;
32807   8027    Gets one bit in from cassette into carry&lt;br /&gt;
32810   802A    Reads in a byte from another computer&lt;br /&gt;
32813   802D    Sends a byte to another computer&lt;br /&gt;
32816   8030    Select Baud rate of communications line&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
From here on the Coco equivalents are given in brackets and&lt;br /&gt;
only a few Hex addresses will be given&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
33604  (44102)  SYSERR: Generates appropriate action for&lt;br /&gt;
                Error code in B Reg&lt;br /&gt;
33649  (44147)  CMDMODE: prints OK prompt &amp;amp; returns to the&lt;br /&gt;
                command mode&lt;br /&gt;
33773  (44271)  BASVECT2: complete initialisation process&lt;br /&gt;
                after Basic program loaded&lt;br /&gt;
33815  (44313)  NEW Basic:removes current Basic program from&lt;br /&gt;
                memory, resets stack &amp;amp; clears variables&lt;br /&gt;
33823  (44321)  BASVECT1: Sets up various necessary vectors,&lt;br /&gt;
                once a Basic program has been loaded&lt;br /&gt;
33844  (44339)  RESETS STACK: Resets stack to initial position&lt;br /&gt;
                all entries are lost&lt;br /&gt;
33951  (44446)  RUN BASIC: runs a basic program in memory,&lt;br /&gt;
                used to AUTORUN programs&lt;br /&gt;
34091   851B    (44539) WAIT KEY: waits for a key press, and&lt;br /&gt;
                when key pressed puts it in A Register&lt;br /&gt;
34935  (45382)  GET EXPR: routine will evaluate &amp;amp; put VARPTR&lt;br /&gt;
                address of following expression into 82/83&lt;br /&gt;
34951  (45398)  GET STRG: compiles a string and puts it into&lt;br /&gt;
                free string space&lt;br /&gt;
35236  (45671)  CKCLBRAK: as for CKCOMA, but checks for a&lt;br /&gt;
                closed bracket&lt;br /&gt;
35239  (45674)  CKOPBRAK: as for above, but checks for an&lt;br /&gt;
                open bracket&lt;br /&gt;
35242  (45677)  CKCOMA: Checks to see next significant char&lt;br /&gt;
                in command line is a comma, and if not it&lt;br /&gt;
                produces a SYNTAX error&lt;br /&gt;
35244  (45679)  CKCHAR: as for CKCOMA, but checks for char&lt;br /&gt;
                in B Register&lt;br /&gt;
35476  (45911)  GETVAR: Get VARPTR address of the follwing&lt;br /&gt;
                variable&amp;#039;s name&lt;br /&gt;
35625  (46057)  GETUSR: Returns value of the argument in the&lt;br /&gt;
                USR function as 16 bit number in D register&lt;br /&gt;
35632           INTCNV: pass parameters to M/code routine&lt;br /&gt;
35641           GIVABF:used to pass values from M/C to Basic&lt;br /&gt;
35893  (46322)  ASSIGN-16-BIT:assigns value in D Register to&lt;br /&gt;
                a numeric variable&lt;br /&gt;
35894  (46323)  ASSIGN-8-BIT:assigns value in B register to&lt;br /&gt;
                a numeric variable&lt;br /&gt;
36055  (46481)  GARBAGE COLLECT: forces a controlled garbage&lt;br /&gt;
                collection of string space&lt;br /&gt;
36255  (46681)  DELVAR: frees space taken by a variable&lt;br /&gt;
36433  (46859)  GET-8-BIT: returns value of the following&lt;br /&gt;
                number in B Register&lt;br /&gt;
36483  (46909)  GET-16-BIT: returns value of the following&lt;br /&gt;
                number in X register&lt;br /&gt;
36522  (46948)  LIST BASIC: lists basic program in memory to&lt;br /&gt;
                to DEVN (device specified)&lt;br /&gt;
37025   90A1    (47448) PRINT CR/LE: moves cursor position&lt;br /&gt;
                to start of a new line&lt;br /&gt;
37093   90E5    (47516) OUT STRING:Outputs a text string to&lt;br /&gt;
                device number in DEVN&lt;br /&gt;
38266   957A    (48588) PRINT NUMBER:outputs 16 bit number&lt;br /&gt;
                in D Reg to DEVN&lt;br /&gt;
38798   978E    RANDOM NUMBER: Generates an 8 bit random&lt;br /&gt;
                number and puts it in location 278&lt;br /&gt;
39998  (34830)  ASSIGN-16-BITB:alternative to 35893, assigns&lt;br /&gt;
                value in Locs 82/83 to a variable&lt;br /&gt;
41194   A0EA    (36038) WAIT WITH CURSOR:scans keyboard for&lt;br /&gt;
                a keypress, flashing cursor at print pos.&lt;br /&gt;
43207  (38201)  CLEAR GRAPHICS:clears current graphics&lt;br /&gt;
                screen to data in B Register on entry&lt;br /&gt;
43304  (38298)  SET COLOURS: sets up locations 180 &amp;amp; 181&lt;br /&gt;
43320  (38314)  SELECT DISPLAY: Selects text or graphics&lt;br /&gt;
                depending on Z condition code, if Z=1 text&lt;br /&gt;
43322   95AC    (38316) RESET VDU: resets default VDU mode&lt;br /&gt;
43401  (38395)  SET VDG MODE:sets VDG in mode given in A Reg&lt;br /&gt;
43421  (38415)  SET VDG OFFSET: sets display offset for the&lt;br /&gt;
                graphics mode&lt;br /&gt;
43428  (38422)  SELECT VDG COL: selects required VDG colour&lt;br /&gt;
                set from the data in location 193&lt;br /&gt;
43489  (38483)  SELECT PAGE: on entry B reg contains page no&lt;br /&gt;
43536  (38530)  SELECT COL SET: selects colour set 0 or 1,&lt;br /&gt;
                according to data in B reg&lt;br /&gt;
43555  (38549)  RESERVE HRG RAM: reserves RAM for graphics&lt;br /&gt;
                and moves basic if necessary&lt;br /&gt;
44698  (39639)  PLAY NOTE: A Reg contains ASC code of note,&lt;br /&gt;
                other parameters should be set up&lt;br /&gt;
45137  (40118)  DRAW:allows access to all facilities of DRAW&lt;br /&gt;
46004  (40999)  RESET:resets whole works, as if reset button&lt;br /&gt;
                has been pressed&lt;br /&gt;
46080  (41142)  BOOT BASIC: restarts the Basic interpreter&lt;br /&gt;
                as if on power up or reset&lt;br /&gt;
46410   B54A    (41602) OUTCHAR:outputs character in A Reg&lt;br /&gt;
                to device number in DEVN (location 111)&lt;br /&gt;
46687  (42029)  CLOSE FILES: closes any open tape stream and&lt;br /&gt;
                flushes buffer&lt;br /&gt;
46757  (42089)  WRITE BASIC: writes current basic program to&lt;br /&gt;
                cassette&lt;br /&gt;
46920  (42257)  READ BINARY: reads in BIN file from tape&lt;br /&gt;
47283  (42625)  FIND FILE: searches tape for matching filename&lt;br /&gt;
47411  (42753)  READ 1ST BLOCK:gets filename block into tape&lt;br /&gt;
                buffer&lt;br /&gt;
47422   B93E    (42763) BLKIN: reads a block of data into&lt;br /&gt;
                cassette buffer&lt;br /&gt;
47505  (42981)  WRITE 1ST BLOCK: (obvious)&lt;br /&gt;
47513   B999    (42996) BLKOUT: write block of data to tape&lt;br /&gt;
47583  (43149)  SET LRG LEVEL:on entry the X Reg contains&lt;br /&gt;
                Lo-res screen address, B Reg colour &amp;amp; loc184&lt;br /&gt;
                the OR data&lt;br /&gt;
47623  (43189)  RESET LRG PIXEL:as above but B Reg ignored,&lt;br /&gt;
                Pixel reset to Black&lt;br /&gt;
47656  (43225)  CALC PIXEL POS:on entry the top of stack&lt;br /&gt;
                must contain Lo-res vertical co-ordinate,&lt;br /&gt;
                preceded by horizontal co-ordinate&lt;br /&gt;
47735   BA77    (43304) CLEAR SCREEN: clears screen to space&lt;br /&gt;
                and &amp;#039;homes&amp;#039; cursor&lt;br /&gt;
47737   BA79    (43306) CLEAR SCREEN to CHR: clears screen&lt;br /&gt;
                to character in B Reg&lt;br /&gt;
47776  (43345)  BEEP:sound Beep for length held in B Reg and&lt;br /&gt;
                pitch set by location 140&lt;br /&gt;
47811  (43380)  AUDIO OFF: disables sound:clears bit 3 65315&lt;br /&gt;
47813  (43382)  ENABLE SOUND: enables 6 bit sound by setting&lt;br /&gt;
                Bit 3 of 65315&lt;br /&gt;
47828  (43397)  RESET D/A: Puts value $7E into D/A converter&lt;br /&gt;
                address&lt;br /&gt;
47830  (43399)  WRITE D/A: puts contents of A Reg into D/A C&lt;br /&gt;
47852  (43421)  AUDIO ON:on entry the B Reg must be zero&lt;br /&gt;
48000   BB80    BOOT BASIC64K: Boots 64 mode&lt;br /&gt;
48053   BBB5    (41369) UPDATE CURSOR: flashes cursor&lt;br /&gt;
48101   BBE5    (41409) POLCAT: scans keyboard and puts the&lt;br /&gt;
                character in A Register&lt;br /&gt;
48288   BCA0    (41763) CLEAR VDU LINE: clears current VDU&lt;br /&gt;
                line from the cursor position&lt;br /&gt;
48299   BCAB    (41738) VDU OUT: prints char in A Reg to VDU&lt;br /&gt;
48373   BCF5    PRINTER DIR OUT: char in A Reg sent printer&lt;br /&gt;
48394   BD0A    PCRLF:moves print head to start of next line&lt;br /&gt;
48410   BD1A    (41663) PRINTER OUT:Char in Reg A to printer&lt;br /&gt;
48449  (43426)  SELECT JSK:selects joystick sources (ports -&lt;br /&gt;
                0 - 3) from A Register&lt;br /&gt;
48466   BD52    (43486) READ JSKS: Updates all joystick data&lt;br /&gt;
                locations (346/9)&lt;br /&gt;
48549   BDA5    (42837) BIT IN:reads a single bit(see below)&lt;br /&gt;
48557   BDAD    (42825) BYTE IN:reads a byte into A Reg(tape&lt;br /&gt;
48591  (42954)  MOTOR ON: tape - sets bit 3 of $FF21&lt;br /&gt;
48604  (42987)  MOTOR OFF: tape - clears bit 3 of $FF21&lt;br /&gt;
48615  (42876)  READ LEADER: motor on &amp;amp; prepares COS to read&lt;br /&gt;
48658  (43050)  BYTE OUT: writes byte in A Reg to tape&lt;br /&gt;
48746   BE6A    WRTLDR:turns cassette on and writes a leader&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
THE FOLLOWING ARE DRAGONDOS ROUTINES&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
49166   C00E    LENFIL: Report file length&lt;br /&gt;
49168   C010    CLOSAL: Close all files&lt;br /&gt;
49176   C018    GETFRE: Get free space&lt;br /&gt;
49178   C01A    DELETE: Delete a file&lt;br /&gt;
49180   C01C    PROTECT/UNPROTECT a file&lt;br /&gt;
49182   C01E    RENAME a file&lt;br /&gt;
49184   C020    GETDIR: Get directory entry&lt;br /&gt;
49406   C0FC    WRITE SECTOR: Writes 256 bytes to disk&lt;br /&gt;
49412   C104    READ SECTOR: reads 256 bytes from disk&lt;br /&gt;
49509   C165    DRIVE INIT: initialises DOS hardware&lt;br /&gt;
49513   C169    HARDWARE I/O: low level command to hardware&lt;br /&gt;
50108   C3BC    FORMAT DISK: in the DEFD drive&lt;br /&gt;
53581   D14D    GET FREE SPACE: free bytes on current drive&lt;br /&gt;
54033   D311    CONVERT SECTOR:converts LSN(Logical sect no)&lt;br /&gt;
                in Y Reg to Track/Sector&lt;br /&gt;
55868   DA3C    DIR DSK: directory of disk in DEFD drive to&lt;br /&gt;
                DEVN&lt;br /&gt;
56229   DBA5    BEEP: on entry B Reg should contain number&lt;br /&gt;
                of beeps&lt;br /&gt;
56267   DBCB    WAIT TIME:on entry X Reg should contain the&lt;br /&gt;
                number of milliseconds to wait&lt;br /&gt;
56330   DC0A    BOOT DSK: boots an OS off disk in DEFD drive&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== INPUT/OUTPUT ROUTINES ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
65280   FF00    Bits 0 to 6 Keyboard row input&lt;br /&gt;
                Bit 7 joystick comparator input&lt;br /&gt;
        FF01    PIA&lt;br /&gt;
65282   FF02    Bits 0 to 7 keyboard column output&lt;br /&gt;
        FF03    PIA&lt;br /&gt;
        FF04    ACIA - D64/Alpha&lt;br /&gt;
        FF05    ACIA - D64/Alpha&lt;br /&gt;
        FF06    ACIA - D64/Alpha&lt;br /&gt;
        FF07    ACIA - D64/Alpha&lt;br /&gt;
&lt;br /&gt;
65312   FF20    Bit 0 - cassette data input&lt;br /&gt;
                    1 - RS232 data output&lt;br /&gt;
                    2/7 - 6 bit D/A(.25 to 4.75 volts out)&lt;br /&gt;
65313   FF21    Bit 0 - control of CD&lt;br /&gt;
                0=FIRQ to CPU disabled, 1=enabled&lt;br /&gt;
                Bit 1 - RS 232 status input - 0=set flag falling edge CD, 1=rising edge&lt;br /&gt;
                Bit 2 - normal Data Direction Register addsd - 0=change FF20 to DDR&lt;br /&gt;
                Bit 3 - Cass Motor control, 0=off, 1=on&lt;br /&gt;
                    4 - always 1&lt;br /&gt;
                    5 - always 1&lt;br /&gt;
                    6 - not used&lt;br /&gt;
                    7 - CD interrupt flag&lt;br /&gt;
65314   FF22    Bit 0 - RS 232 data input&lt;br /&gt;
                    1 - single bit cound output&lt;br /&gt;
                    2 - RAM size input&lt;br /&gt;
                    3 - VDG Control Output CSS(color set ct)&lt;br /&gt;
                    4 - VDG Control Output GM0&amp;amp;NOT(INT)/EXT&lt;br /&gt;
                    5 - VDG Cont Output GM1&lt;br /&gt;
                    6 - VDG Cont Output GM2&lt;br /&gt;
                    7 - VDG Cont Output NOT(A)/G&lt;br /&gt;
65315   FF23    (Coco) POKE 54 to disable auto exec of cartridge&lt;br /&gt;
                POKE 55 to enable auto execute of cartridge&lt;br /&gt;
                Not certain re above for Dragon&lt;br /&gt;
                Bit 0 - control of cartridge&lt;br /&gt;
                0=FIRQ to CPU disabled, 1= enabled&lt;br /&gt;
                Bit 1 - Interrupt input&lt;br /&gt;
                0=sets flag on falling edge of cartridge&lt;br /&gt;
                1=sets flag on rising edge of cartridge&lt;br /&gt;
                Bit 2 - Normally 1, 0=changes FF22 to DDReg&lt;br /&gt;
                    3 - 6 bit sound enable&lt;br /&gt;
                    4 - always 1&lt;br /&gt;
                    5 - always 1&lt;br /&gt;
                    6 - not used&lt;br /&gt;
                    7 - Cartridge Interrupt Flag&lt;br /&gt;
65316    FF24 - Dragon Alpha PIA&lt;br /&gt;
         FF25 - Dragon Alpha PIA&lt;br /&gt;
         FF26 - Dragon Alpha PIA&lt;br /&gt;
         FF27 - Dragon Alpha PIA&lt;br /&gt;
         FF28 - Dragon Alpha 6850 Modem Port&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DISK CONTROLLERS ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
         FF2C - Dragon Alpha FDC&lt;br /&gt;
         FF2D - Dragon Alpha FDC&lt;br /&gt;
         FF2E - Dragon Alpha FDC&lt;br /&gt;
         FF2F - Dragon Alpha FDC&lt;br /&gt;
&lt;br /&gt;
         FF40 - Dragon FDC | CoCo FDC | CoCo SDC&lt;br /&gt;
         FF41 - Dragon FDC | CoCo FDC | CoCo SDC | Becker Port (DriveWire)&lt;br /&gt;
         FF42 - Dragon FDC | CoCo FDC | CoCo SDC | Becker Port (DriveWire)&lt;br /&gt;
         FF43 - Dragon FDC | CoCo FDC | CoCo SDC&lt;br /&gt;
         FF48 - Latch&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== DIY PROJECTS ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
         FF50 - DragonMMC&lt;br /&gt;
         FF54 - DragonMMC&lt;br /&gt;
         FF56 - Dragon-MSX2+ | DragonMMC&lt;br /&gt;
         FF57 - Dragon-MSX2+&lt;br /&gt;
         FF58 - Dragon-MSX2+&lt;br /&gt;
         FF59 - Dragon-MSX2+&lt;br /&gt;
         FF5A - Dragon-MSX2+&lt;br /&gt;
         FF5B - Dragon-MSX2+&lt;br /&gt;
         FF5C - Dragon-MSX2+&lt;br /&gt;
         FF5D - Dragon-MSX2+&lt;br /&gt;
         FF5E - Dragon MSX2+&lt;br /&gt;
&lt;br /&gt;
         FF76 - Dragon-MSX2+&lt;br /&gt;
         FF77 - Dragon-MSX2+&lt;br /&gt;
         FF78 - Dragon-MSX2+&lt;br /&gt;
         FF79 - Dragon-MSX2+&lt;br /&gt;
         FF7A - Dragon-MSX2+ | Orchestra 90&lt;br /&gt;
         FF7B - Dragon-MSX2+ | Orchestra 90&lt;br /&gt;
         FF7C - Dragon-MSX2+&lt;br /&gt;
         FF7D - Dragon-MSX2+&lt;br /&gt;
         FF7E - Dragon-MSX2+&lt;br /&gt;
&lt;br /&gt;
         FF90 - MooH&lt;br /&gt;
         FF91 - MooH&lt;br /&gt;
         FFA0 - MooH&lt;br /&gt;
         FFA1 - MooH&lt;br /&gt;
         FFA2 - MooH&lt;br /&gt;
         FFA3 - MooH&lt;br /&gt;
         FFA4 - MooH&lt;br /&gt;
         FFA5 - MooH&lt;br /&gt;
         FFA6 - MooH&lt;br /&gt;
         FFA7 - MooH&lt;br /&gt;
         FFA8 - MooH&lt;br /&gt;
         FFA9 - MooH&lt;br /&gt;
         FFAA - MooH&lt;br /&gt;
         FFAB - MooH&lt;br /&gt;
         FFAC - MooH&lt;br /&gt;
         FFAD - MooH&lt;br /&gt;
         FFAE - MooH&lt;br /&gt;
         FFAF - MooH&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
65471    FFBF&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SAM CONTROL BITS ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
65472/7 FFC0/5  VDG Control Registers for 6883 SAM&lt;br /&gt;
                Contains 3 pairs of addresses (V0-V2), and&lt;br /&gt;
                poking any value to EVEN addresses sets Bit&lt;br /&gt;
                Off(0) in VDG circuitry. Poking value to ODD&lt;br /&gt;
                addresses set Bit ON(1) in 6847 VDG circuit&lt;br /&gt;
65472/3 FFC0/1  Control of Bit 0 (V0)&lt;br /&gt;
65474/5 FFC2/3                 1 (V1)&lt;br /&gt;
65476/7 FFC4/5                 2 (V2)&lt;br /&gt;
65478/91        Page Select Register contains 7 pairs of&lt;br /&gt;
        FFC6/D3 (F0-F6) control Display Start address (Bin)&lt;br /&gt;
                Address os upper left most display element=&lt;br /&gt;
                0000+1/2*OFFSET. Poking any value to even&lt;br /&gt;
                addresses sets Bit OFF (0) in Page select.&lt;br /&gt;
                Poking any value to ODD addresses sets Bit&lt;br /&gt;
                ON(1) in Page Select Circuitry.&lt;br /&gt;
                Also BASEPAGE is set by converting binary&lt;br /&gt;
                value of F  (Bits F0 to F6) to decimal and&lt;br /&gt;
                multiplying this decimal number by 512.&lt;br /&gt;
65478/9 FFC6/7  Control of Bit 0 (F0)&lt;br /&gt;
65480/1 FFC8/9                 1 (F1)&lt;br /&gt;
65482/3 FFCA/B                 2 (F2)&lt;br /&gt;
65484/5 FFCC/D                 3 (F3)&lt;br /&gt;
65486/7 FFCE/F                 4 (F4)&lt;br /&gt;
65488/9 FFD0/1                 5 (F5)&lt;br /&gt;
65490/1 FFD2/3                 6 (F6)&lt;br /&gt;
&lt;br /&gt;
65492/3 FFD4/5  Page #1 P1 control of Bit 7: (F7) 0=Normal&lt;br /&gt;
65494/7 FFD6/9  Clock Speed (R0-R1) Poking any value to even&lt;br /&gt;
                addresses sets Bit OFF (0). Poking any value&lt;br /&gt;
                to ODD addresses sets bit ON (1).&lt;br /&gt;
65494/5 FFD6/7  Control of Bit R0&lt;br /&gt;
65496/7 FFD8/9  Control of Bit R1&lt;br /&gt;
                R0=0, R1=0 (slow mode defa&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MPU VECTORS ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
65522/3 FFF2/3  SWI 3 Vector mapped to 49138/9 BFF2/3&lt;br /&gt;
65524/5 FFF4/5  SWI 2 vector           49140/1 BFF4/5&lt;br /&gt;
65526/7 FFF6/7  FIRQ  vector           49142/3 BFF6/7&lt;br /&gt;
65528/9 FFF8/9  IRQ   vector           49144/5 BFF8/9&lt;br /&gt;
65530/1 FFFA/B  SWI 1 vector           49146/7 BFFA/B&lt;br /&gt;
65532/3 FFFC/D  NMI   vector           49148/9 BFFC/D&lt;br /&gt;
65534/5 FFFE/F  RESET vector           49150/1 BFFE/F&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dublevay</name></author>
		
	</entry>
	<entry>
		<id>http://worldofdragon.org/index.php?title=Dragon_200&amp;diff=9460</id>
		<title>Dragon 200</title>
		<link rel="alternate" type="text/html" href="http://worldofdragon.org/index.php?title=Dragon_200&amp;diff=9460"/>
		<updated>2020-05-30T21:22:10Z</updated>

		<summary type="html">&lt;p&gt;Dublevay: /* Dragon 200E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dragon 100 ==&lt;br /&gt;
&lt;br /&gt;
Mentioned several times in Dragon User the Dragon 100 was a Spanish market only machine, probably based on the Dragon 32. Nobody has been able to confirm if these ever existed.&lt;br /&gt;
&lt;br /&gt;
The Dragon 100 is also mentioned in the Dragon 200 Reference Manual ([[Dragón 200 : Manual de referencia]]), on page 13. It says that the Dragon 200 memory map 0 configuration is identical to that of the Dragon 100.&lt;br /&gt;
&lt;br /&gt;
== Dragon 200 ==&lt;br /&gt;
&lt;br /&gt;
The Dragon 200 is functionally and technically the same as a [[Dragon 64]]. The differences between the two are purely cosmetic with the new owners ([[Eurohard SA]]) changing the branding and look of the Dragon. The Dragon 200 was very successful in Spain and was introduced to many educational channels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery name=&amp;quot;Dragon 200&amp;quot;&amp;gt;&lt;br /&gt;
Image:Dragon200.jpg|Dragon 200&lt;br /&gt;
Image:Dragon200Box.jpg|Dragon 200 Box&lt;br /&gt;
Image:Dragon200ad.jpg|Dragon 200 Advertisement&lt;br /&gt;
Image:Dragon200_SoftwarePack.jpg|Dragon 200 Software Pack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Software Pack that came with the computer contained the following titles:&lt;br /&gt;
* [[A Contar]]&lt;br /&gt;
* [[Dragon Selection 1]]&lt;br /&gt;
* [[Dragon Selection 2]]&lt;br /&gt;
* [[Flag]]&lt;br /&gt;
* [[Synther 7]]&lt;br /&gt;
* [[Viking]]&lt;br /&gt;
&lt;br /&gt;
== Dragon 200E ==&lt;br /&gt;
&lt;br /&gt;
This machine was a version of the Dragon 200 (thus, of the Dragon 64) for the spanish market.&lt;br /&gt;
&lt;br /&gt;
The popular belief was that it had an 80-column display card and may have been similar in specification to the Compusense [[Dragon Plus]] add-on, but it has a piggyback board that sits on the 6847 VDG socket and contains said VDG and a new character rom. Scans of the boards are available [http://archive.worldofdragon.org/index.php?title=Motherboard_Pictures#Dragon_200E here].&lt;br /&gt;
&lt;br /&gt;
The character rom changes the inverse video characters for lowercase, spanish characters such as ñ, ü and ç, and other symbols and accents.&lt;br /&gt;
&lt;br /&gt;
The piggyback board also has a jumper to allow the character set to be seen in standard or inverse video.&lt;br /&gt;
&lt;br /&gt;
A reproduction version of this board has been created by [https://www.dragonplus-electronics.co.uk/?product_cat=hardware DragonPlus Electronics].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery name=&amp;quot;Dragon 200E&amp;quot;&amp;gt;&lt;br /&gt;
Image:Dragon200E_TopAngled.jpg&lt;br /&gt;
Image:Dragon200E_Top.jpg&lt;br /&gt;
Image:Dragon200E_TopOpen.jpg&lt;br /&gt;
Image:Dragon200E_Bottom.jpg&lt;br /&gt;
Image:Dragon200E_Back.jpg&lt;br /&gt;
Image:Dragon200E_Right.jpg&lt;br /&gt;
Image:Dragon200E_Left.jpg&lt;br /&gt;
Image:Dragon200E_Keyboard.jpg&lt;br /&gt;
Image:Dragon200E_Font.jpg&lt;br /&gt;
Image:Dragon200E_Font_InverseVideo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon 300 ==&lt;br /&gt;
&lt;br /&gt;
Several mentions in Dragon User but no evidence that it even got to prototype stage - This was supposed to be something similar to the Dragon Alpha/Professional which Eurohard had decided not to continue with and instead concentrated on a Dragon MSX machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]] [[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Dublevay</name></author>
		
	</entry>
	<entry>
		<id>http://worldofdragon.org/index.php?title=Oojamaflip_by_DragonPlus_Electronics&amp;diff=9459</id>
		<title>Oojamaflip by DragonPlus Electronics</title>
		<link rel="alternate" type="text/html" href="http://worldofdragon.org/index.php?title=Oojamaflip_by_DragonPlus_Electronics&amp;diff=9459"/>
		<updated>2020-05-30T21:18:13Z</updated>

		<summary type="html">&lt;p&gt;Dublevay: Add Oojamaflip 2020 with description and link to sale site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Oojamaflip is a remake of a device manufactured in the late 1980s for the Dragon computer by Richard Sutcliffe of Sutcliffe Electronics. His original boards were very ingenious and well made devices which have stood the test of time.&lt;br /&gt;
&lt;br /&gt;
The Oojamaflip permits the connection of some of the newer peripherals alongside one of the virtual disk solutions, like DragonMMC, DragonDrive or CocoSDC. My main use so far has been for connecting the V9958 Wordpak 2+ board to a Dragon 64 at the same time as the DragonMMC or CocoSDC.&lt;br /&gt;
&lt;br /&gt;
It won’t work for everything – but it does certainly allow more flexibility on the cartridge port.&lt;br /&gt;
&lt;br /&gt;
The Oojamaflip is available from [https://www.dragonplus-electronics.co.uk/?product_cat=hardware DragonPlus Electronics].&lt;/div&gt;</summary>
		<author><name>Dublevay</name></author>
		
	</entry>
	<entry>
		<id>http://worldofdragon.org/index.php?title=DIY_Projects&amp;diff=9458</id>
		<title>DIY Projects</title>
		<link rel="alternate" type="text/html" href="http://worldofdragon.org/index.php?title=DIY_Projects&amp;diff=9458"/>
		<updated>2020-05-30T21:16:12Z</updated>

		<summary type="html">&lt;p&gt;Dublevay: /* Cartridges &amp;amp; Expansions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dragon series of computers offers programming models and a cartridge expansion connector that are ideally suited to hardware hackers and hobbyist experimenters. Below, you can find a selection of projects that have been created by members of the Dragon community.&lt;br /&gt;
&lt;br /&gt;
Click the item to learn more about it, buy one or download schematics and associated software (where applicable). &lt;br /&gt;
&lt;br /&gt;
== Adapters &amp;amp; Cables ==&lt;br /&gt;
* [[Replacement power supply unit]]&lt;br /&gt;
* [[Dragon32/iPhone Bi-Directional Data Cable (Rink)]]&lt;br /&gt;
* [[Dragon 32/64 Drivewire Adapter]]&lt;br /&gt;
* [[Floppy Cable]]&lt;br /&gt;
&lt;br /&gt;
== Cartridges &amp;amp; Expansions ==&lt;br /&gt;
* [[Multicart by Prime (Phill Harvey-Smith)]]&lt;br /&gt;
* [[DragonMMC SDCard Interface by Prime (Phill Harvey-Smith)]]&lt;br /&gt;
* [[Oojamaflip by DragonPlus Electronics]]&lt;br /&gt;
* [[Dragon ROM/RAM Cartridge (Rink)]]&lt;br /&gt;
* [[Dragon I/O Cartridge (Rink)]]&lt;br /&gt;
* [[Dragon Multi Cartridge version 1.0 (Rolo)]]&lt;br /&gt;
* [[Dragon Multi Cartridge version 1.5 (Rolo)]]&lt;br /&gt;
* [[80 Column WordPak]] (CoCoDemus)&lt;br /&gt;
* [[Dragon Lab-Cartridge version 1.0 (Rolo)]]&lt;br /&gt;
* [[uDW SD-card DriveWire microserver]] (Tormod)&lt;br /&gt;
* [[Dragon Multi Cartridge version 1.6 (Rolo)]]&lt;br /&gt;
&lt;br /&gt;
== 6809 DIY construction kits ==&lt;br /&gt;
Here a list of external DIY instructions to build a own 6809 based computer:&lt;br /&gt;
&lt;br /&gt;
* [http://searle.hostei.com/grant/Multicomp/ Grant&amp;#039;s Low-cost FPGA project &amp;quot;MULTICOMP&amp;quot;]&lt;br /&gt;
* [http://searle.hostei.com/grant/6809/Simple6809.html Grant&amp;#039;s 6-chip 6809 computer]&lt;br /&gt;
* [http://www.msarnoff.org/projects/6809/ Ultim809: Homebrew 8-Bit Computer]&lt;br /&gt;
* [http://www.8bitforce.com/simon6809/ Simon 6809]&lt;br /&gt;
* [http://laurent68k.free.fr/Site/RedBoard6809.html HOMEBREW Computer 6809: RedBoard]&lt;br /&gt;
&lt;br /&gt;
See also forums thread related to this list: http://archive.worldofdragon.org/phpBB3/viewtopic.php?f=8&amp;amp;t=4338&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Documentation]] [[Category:Hardware]] [[Category:DIY_Projects]]&lt;/div&gt;</summary>
		<author><name>Dublevay</name></author>
		
	</entry>
	<entry>
		<id>http://worldofdragon.org/index.php?title=Dragon_Plus&amp;diff=9457</id>
		<title>Dragon Plus</title>
		<link rel="alternate" type="text/html" href="http://worldofdragon.org/index.php?title=Dragon_Plus&amp;diff=9457"/>
		<updated>2020-05-30T21:14:16Z</updated>

		<summary type="html">&lt;p&gt;Dublevay: Add mention and link to reproduction DragonPlus boards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dragon Plus was an add-inboard for the Dragon 32 or 64. It provided an additional 64KB of RAM and an 80 column text mode driven by an MC6845 with its own 2KB buffer. The board plugged into the SAM socket on the motherboard, with the SAM being placed on the Dragon Plus board and also required one of the BASIC roms to be moved to the Dragon Plus board with a ribbon cable plugging into the vacated socket. The 80 column display required an additional monitor socket to be provided on the Dragon case as this used its own composite video output circuit.&lt;br /&gt;
&lt;br /&gt;
There was also an IDE interface planned to allow connection of a hard disk drive - the 40-pin header for the IDE interface can be seen on the Dragon Plus circuit board, along with what appears to be space for a missing IC.&lt;br /&gt;
&lt;br /&gt;
A special version of Edit+ was available, along with drvers for OS-9 Level 1 and a special version of Flex. Both the OS-9 and Flex implementations used the additional 64KB as a RAM disk so the main OS ran completely from RAM, thus speeding up operating and allowing disk 0 to be changed. Both OS-9 and Flex also supported the use of the 80 column display.&lt;br /&gt;
&lt;br /&gt;
== PCB Pictures ==&lt;br /&gt;
[[File:DragonPlus_PCB_Top_Empty.jpg|300px]][[File:DragonPlus_PCB_Bottom_Empty.jpg|300px]][[File:DragonPlus_PCB_Top_Empty_Annotated.jpg|300px]][[File:DragonPlus_PCB_Empty.jpg|300px]][[File:DragonPlus_Clone_Mask_Bottom.jpg|300px]][[File:DragonPlus_Clone_Mask_Top.jpg|300px]][[File:DragonPlus_Clone_Mask_Composite.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Other Pictures ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DragonPlus_Mounted.jpg|Mounted board&lt;br /&gt;
Image:DragonPlus Clone PCB Top Perspective.jpg|Clonic board&lt;br /&gt;
Image:DragonPlus_PCB_Top_Perspective02.jpg&lt;br /&gt;
Image:DragonPlus_Components.jpg&lt;br /&gt;
Image:DragonPlus_Components02.jpg&lt;br /&gt;
Image:DragonPlus_Diagrams01.jpg&lt;br /&gt;
Image:DragonPlus_Diagrams02.jpg&lt;br /&gt;
Image:DragonPlus_OS9Drivers.jpg&lt;br /&gt;
Image:DragonPlus_TechnicalInfo01.jpg&lt;br /&gt;
Image:DragonPlus_TechnicalInfo02.jpg&lt;br /&gt;
Image:DragonPlus_TechnicalInfo03.jpg&lt;br /&gt;
Image:DragonPlus_TechnicalInfo04.jpg&lt;br /&gt;
Image:DragonPlus_Charset.png|Character set&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advertisement ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dragonplus.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Downloads ==&lt;br /&gt;
* [http://archive.worldofdragon.org/archive/index.php?dir=Roms/Dragon/&amp;amp;file=Compusense%20-%20Dragon%20Plus%20-%20Chargen.zip Dragon Plus Character ROM] (zipped ROM file)&lt;br /&gt;
* [http://archive.worldofdragon.org/archive/index.php?dir=Roms/Dragon/&amp;amp;file=Compusense%20-%20Dragon%20Plus%20-%20PROM.zip Dragon Plus PROM] (zipped binary file)&lt;br /&gt;
&lt;br /&gt;
== Reproduction Boards ==&lt;br /&gt;
A near replica of these boards was launched in early 2019 by John Whitworth, with the approval of Ted Opyrchal, ex-MD of Compusense. The boards are functionally identical though they do not have the empty expansion pinout at the bottom, which was never utilised anyway. The boards can be purchased, in kit form, [https://www.dragonplus-electronics.co.uk/?product_cat=hardware here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]]&lt;/div&gt;</summary>
		<author><name>Dublevay</name></author>
		
	</entry>
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