Difference between revisions of "The Dragon 32 - Dragon Companion"
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[[File:TheDragon32DragonCompanion_Cover.jpg|right|thumb]] | [[File:TheDragon32DragonCompanion_Cover.jpg|right|thumb]] | ||
+ | This book contains reference information for hard-core Dragon programmers, and even a few bits for the hardware oriented crowd. | ||
+ | '''Table of contents''' | ||
+ | #Foreword | ||
+ | #Low resolution mode 4 | ||
+ | #Low resolution mode 6 | ||
+ | #Low resolution mode 8 | ||
+ | #Low resolution mode 12 | ||
+ | #Low resolution mode 24 | ||
+ | #64 by 64 four colour | ||
+ | #128 by 64 two colour | ||
+ | #128 by 64 four colour | ||
+ | #128 by 96 two colour | ||
+ | #128 by 96 four colour | ||
+ | #128 by 192 two colour | ||
+ | #128 by 192 four colour | ||
+ | #256 by 192 two colour | ||
+ | #VDG memory mapping and mode selection | ||
+ | #Video memory base-page location | ||
+ | #Processor speeds | ||
+ | #Loading more than one program from tape | ||
+ | #A 6809 disassembler | ||
+ | #Useful routines in the BASIC ROM | ||
+ | #BASIC storage | ||
+ | #Easier input of machine code | ||
+ | #Adding commands to BASIC | ||
+ | #Token table 1 | ||
+ | #Token table 2 | ||
+ | #Character table | ||
+ | #Notes on character table | ||
+ | #Extra info on SAM control bit area | ||
+ | #PIAs | ||
+ | #Cartridge edge connector pin description | ||
+ | #Sound output selection | ||
+ | #Notes 1: Graphics modes | ||
+ | #Notes 2: Processor speeds | ||
+ | #Memory map | ||
− | [[Category: | + | |
+ | |||
+ | [[Category:Book_In_Archive]] [[Category:Book_Not_Online]] |
Latest revision as of 18:04, 26 November 2009
This book contains reference information for hard-core Dragon programmers, and even a few bits for the hardware oriented crowd.
Table of contents
- Foreword
- Low resolution mode 4
- Low resolution mode 6
- Low resolution mode 8
- Low resolution mode 12
- Low resolution mode 24
- 64 by 64 four colour
- 128 by 64 two colour
- 128 by 64 four colour
- 128 by 96 two colour
- 128 by 96 four colour
- 128 by 192 two colour
- 128 by 192 four colour
- 256 by 192 two colour
- VDG memory mapping and mode selection
- Video memory base-page location
- Processor speeds
- Loading more than one program from tape
- A 6809 disassembler
- Useful routines in the BASIC ROM
- BASIC storage
- Easier input of machine code
- Adding commands to BASIC
- Token table 1
- Token table 2
- Character table
- Notes on character table
- Extra info on SAM control bit area
- PIAs
- Cartridge edge connector pin description
- Sound output selection
- Notes 1: Graphics modes
- Notes 2: Processor speeds
- Memory map