Difference between revisions of "The Dragon 32 - Dragon Companion"
From The Dragon Archive
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[[File:TheDragon32DragonCompanion_Cover.jpg|right|thumb]] | [[File:TheDragon32DragonCompanion_Cover.jpg|right|thumb]] | ||
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| + | This book contains reference information for hard-core Dragon programmers, and even a few bits for the hardware oriented crowd. | ||
| + | |||
| + | '''Table of contents''' | ||
| + | |||
| + | #Foreword | ||
| + | #Low resolution mode 4 | ||
| + | #Low resolution mode 6 | ||
| + | #Low resolution mode 8 | ||
| + | #Low resolution mode 12 | ||
| + | #Low resolution mode 24 | ||
| + | #64 by 64 four colour | ||
| + | #128 by 64 two colour | ||
| + | #128 by 64 four colour | ||
| + | #128 by 96 two colour | ||
| + | #128 by 96 four colour | ||
| + | #128 by 192 two colour | ||
| + | #128 by 192 four colour | ||
| + | #256 by 192 two colour | ||
| + | #VDG memory mapping and mode selection | ||
| + | #Video memory base-page location | ||
| + | #Processor speeds | ||
| + | #Loading more than one program from tape | ||
| + | #A 6809 disassembler | ||
| + | #Useful routines in the BASIC ROM | ||
| + | #BASIC storage | ||
| + | #Easier input of machine code | ||
| + | #Adding commands to BASIC | ||
| + | #Token table 1 | ||
| + | #Token table 2 | ||
| + | #Character table | ||
| + | #Notes on character table | ||
| + | #Extra info on SAM control bit area | ||
| + | #PIAs | ||
| + | #Cartridge edge connector pin description | ||
| + | #Sound output selection | ||
| + | #Notes 1: Graphics modes | ||
| + | #Notes 2: Processor speeds | ||
| + | #Memory map | ||
| − | |||
[[Category:Book_In_Archive]] [[Category:Book_Not_Online]] | [[Category:Book_In_Archive]] [[Category:Book_Not_Online]] | ||
Latest revision as of 17:04, 26 November 2009
This book contains reference information for hard-core Dragon programmers, and even a few bits for the hardware oriented crowd.
Table of contents
- Foreword
- Low resolution mode 4
- Low resolution mode 6
- Low resolution mode 8
- Low resolution mode 12
- Low resolution mode 24
- 64 by 64 four colour
- 128 by 64 two colour
- 128 by 64 four colour
- 128 by 96 two colour
- 128 by 96 four colour
- 128 by 192 two colour
- 128 by 192 four colour
- 256 by 192 two colour
- VDG memory mapping and mode selection
- Video memory base-page location
- Processor speeds
- Loading more than one program from tape
- A 6809 disassembler
- Useful routines in the BASIC ROM
- BASIC storage
- Easier input of machine code
- Adding commands to BASIC
- Token table 1
- Token table 2
- Character table
- Notes on character table
- Extra info on SAM control bit area
- PIAs
- Cartridge edge connector pin description
- Sound output selection
- Notes 1: Graphics modes
- Notes 2: Processor speeds
- Memory map