Difference between revisions of "HI-Text"
(Basic info for HI-TEXT, I have working DISK original.) |
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Text display supports upper and lower case. using a 3x7 matrix to create the characters. | Text display supports upper and lower case. using a 3x7 matrix to create the characters. | ||
− | Works with both 32 and 64 models | + | Works with both 32 and 64 models (32 mode only) |
Tested with DragonDOS v1 and v4 on a real Dragon. | Tested with DragonDOS v1 and v4 on a real Dragon. | ||
− | Text generation is at a good speed, lots of RAM left to use for your own programs. | + | Text generation is at a good speed, lots of RAM left to use for your own programs (only uses 2.6k). |
I use it for adventure writing and disk/file manipulation. | I use it for adventure writing and disk/file manipulation. | ||
− | Have no instructions, but does not appear to have | + | Have no instructions, but does not appear to have many special commands added to the software ( such as windowing, ?@ does not work but is replaced with print x,y) |
+ | |||
+ | There are four special chars codes and the user can change chars. | ||
Paul | Paul |
Revision as of 13:36, 13 September 2016
HI-TEXT (c) 1986 MICROVISION SOFTWARE Disk version contains three files Hitext.bin hi-text.bas DRIVPOKE.BAS
None booting, just run hi-text.bas from BASIC (DRAGON DOS) loads in a PMODE4 SCREEN1,0 64 by 24 char display.
Text display supports upper and lower case. using a 3x7 matrix to create the characters.
Works with both 32 and 64 models (32 mode only) Tested with DragonDOS v1 and v4 on a real Dragon.
Text generation is at a good speed, lots of RAM left to use for your own programs (only uses 2.6k).
I use it for adventure writing and disk/file manipulation.
Have no instructions, but does not appear to have many special commands added to the software ( such as windowing, ?@ does not work but is replaced with print x,y)
There are four special chars codes and the user can change chars.
Paul