Difference between revisions of "Voodoo Castle"

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The aim of the game was to wake up Count Cristo, who was lying in a coffin at the starting location in the game. In order to do so, the player needed to obtain certain items, which required overcoming certain obstacles, such as an exploding kettle and a doorway that's too small to pass through normally.
 
The aim of the game was to wake up Count Cristo, who was lying in a coffin at the starting location in the game. In order to do so, the player needed to obtain certain items, which required overcoming certain obstacles, such as an exploding kettle and a doorway that's too small to pass through normally.
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[[Category:Games]]

Revision as of 23:52, 1 July 2010

Published by Adventure International, this text-based or text and graphic (machine dependant) adventure game was one of many from Scott Adams.

Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. " Climb Tree". Movement from location to location was limited to North, South, East, West, Up and Down.

The aim of the game was to wake up Count Cristo, who was lying in a coffin at the starting location in the game. In order to do so, the player needed to obtain certain items, which required overcoming certain obstacles, such as an exploding kettle and a doorway that's too small to pass through normally.