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	<id>https://worldofdragon.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zephyr</id>
	<title>The Dragon Archive - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://worldofdragon.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zephyr"/>
	<link rel="alternate" type="text/html" href="https://worldofdragon.org/index.php?title=Special:Contributions/Zephyr"/>
	<updated>2026-04-26T09:02:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://worldofdragon.org/index.php?title=Dragon_64&amp;diff=1654</id>
		<title>Dragon 64</title>
		<link rel="alternate" type="text/html" href="https://worldofdragon.org/index.php?title=Dragon_64&amp;diff=1654"/>
		<updated>2010-03-05T23:56:12Z</updated>

		<summary type="html">&lt;p&gt;Zephyr: /* Dragon by TANO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dragon 64 ==&lt;br /&gt;
[[File:Dragon64-1.jpg|right|thumb]]&lt;br /&gt;
[[File:Dragon64-2.jpg|right|thumb]]&lt;br /&gt;
Dragon Data finally launched the Dragon 64 in August 1984. The Dragon 64 was functionally identical to the Dragon 32 and even booted into Dragon 32 compatible BASIC mode. The Dragon 64 contained 2 x 16K ROMS holding two different versions of BASIC - One was the a slightly modified version of the Dragon 32 BASIC which was still limited to 24Kb RAM, the other was specific to the Dragon 64 and allowed 48Kb of RAM to be available to the programmer by copying the BASIC ROM into RAM allowing the entire 64Kb of RAM to be available (16Kb allocated to the copy of BASIC). &lt;br /&gt;
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Aside from the increase in RAM and the new BASIC, the 64 also had an RS-232 serial port which was not included on the 32. &lt;br /&gt;
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A minor difference between the two Dragon models was the outer case color; the Dragon 32 was beige and the 64 was light grey. Besides the color and the Dragon 64&amp;#039;s serial port (and the model name stickers, of course), the two machines looked exactly the same.&lt;br /&gt;
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[[File:Tano-1.jpg|right|thumb]]&lt;br /&gt;
== Dragon by TANO ==&lt;br /&gt;
[[File:Tano-2.jpg|right|thumb]]&lt;br /&gt;
This was produced in the USA by the TANO Corporation under license from Dragon Data. It is essentially a Dragon 64 with NTSC video circuits in an off white coloured case. The power button on the rear has been replaced with a channel 3/4 selector for the american TV market and the PSU is obviously a 110v. These machines may still be available from a distributer called CA Digital who bought all the remaining stock when TANO Corp went bankrupt and as of January 2009 these are still listed on the web site. Opening a brand new Dragon in 2004 was an experience worth the shipping costs - works fine with a UK PSU and an NTSC compatible TV via the monitor port.&lt;br /&gt;
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[[File:GECDragon.jpg|right|thumb]]&lt;br /&gt;
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== GEC Dragon ==&lt;br /&gt;
When GEC took over control of Dragon Data Ltd they began to rebrand the machines and advertised the GEC Dragon. This arrangement did not last long as Dragon Data Ltd went bankrupt shortly afterwards. The Dragon 64 was rebranded as in the photo below and the [[Dragon Alpha]] also sported a GEC logo.&lt;/div&gt;</summary>
		<author><name>Zephyr</name></author>
		
	</entry>
	<entry>
		<id>https://worldofdragon.org/index.php?title=GLOVE&amp;diff=1499</id>
		<title>GLOVE</title>
		<link rel="alternate" type="text/html" href="https://worldofdragon.org/index.php?title=GLOVE&amp;diff=1499"/>
		<updated>2009-12-10T07:57:19Z</updated>

		<summary type="html">&lt;p&gt;Zephyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|{{Infobox Game&lt;br /&gt;
|Image = [[Image:JMK_GLOVE_LOAD.PNG|center|300px|Titleimage from the game]]&lt;br /&gt;
|Gamenumber = &lt;br /&gt;
|Company = &lt;br /&gt;
|Developer = [[James McKay]]&lt;br /&gt;
|Publisher = [[Cronosoft]]&lt;br /&gt;
|Musician = &lt;br /&gt;
|Release = [[:Category:2007|2007]]&lt;br /&gt;
|Platform = [[Dragon 32]] or [[Dragon 64]]&lt;br /&gt;
|Genre = Gauntlet &lt;br /&gt;
|Gamemode = [[1P or 2P]]&lt;br /&gt;
|Operation = {{Joystick1}} {{Joystick2}} {{Keyboard}}&lt;br /&gt;
|Media = {{Cassette}}&lt;br /&gt;
|Language = {{EN}} &lt;br /&gt;
|Info = Not Yet Released&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glove is a Gauntlet style game written by James McKay with some beta testing by the forum members of this site. Glove was finished in 2007 and was going to be released by [[Cronosoft]] as a real cassette for the Dragon 32/64 and Tandy CoCo 2/3 but as yet nothing has been produced. The game has a master tape, cover art and instructions, but nothing is forthcoming.  It can be played by 1 or 2 players using any combination of joysticks and keyboard, contains 50 levels and is a multiload on a 32K machine and a single load on a 64K machine making good use of the extra available memory.  The game will also detect a PAL or NTSC machine and will adjust both graphics mode and refresh rate accordingly.&lt;br /&gt;
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The game borrows heavily from Gauntlet and is an amazing attempt to get that style of gameplay onto the 6809 machines and it achieves this well and demonstrates that the Dragon and CoCo could hold their own in the old 8-bit wars - if a little short on screen colours.&lt;br /&gt;
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== Hints ==&lt;br /&gt;
The game contains no cheats, but levels 10, 20, 30 and 40 contain special exits that let you skip levels, if you can find them before time runs out!  Like other &amp;quot;infinite-continues&amp;quot; Gauntlet-style games, you can keep on playing by continuing with the other player before your player dies, however it is possible for one player to finish the game without &amp;quot;cheating&amp;quot;.&lt;br /&gt;
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== Screenshots ==&lt;br /&gt;
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[[File:JMK_GLOVE_GREEN.PNG]]&lt;br /&gt;
[[File:JMK_GLOVE_BUFF.PNG]]&lt;br /&gt;
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== Video ==&lt;br /&gt;
[http://www.youtube.com/watch?v=mOQuQ2K1CnE Video clip (note: from MESS in CoCo 3 mode).]&lt;br /&gt;
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[[Category:Games]] [[Category:Game_Not_In_Archive]] [[Category:Game_Not_Online]]&lt;/div&gt;</summary>
		<author><name>Zephyr</name></author>
		
	</entry>
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