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	<id>https://worldofdragon.org/index.php?action=history&amp;feed=atom&amp;title=Update_Issue_6_%28Feb%29</id>
	<title>Update Issue 6 (Feb) - Revision history</title>
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	<updated>2026-04-05T17:33:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://worldofdragon.org/index.php?title=Update_Issue_6_(Feb)&amp;diff=5740&amp;oldid=prev</id>
		<title>Jedie: Category:Magazines Category:Update_Issue</title>
		<link rel="alternate" type="text/html" href="https://worldofdragon.org/index.php?title=Update_Issue_6_(Feb)&amp;diff=5740&amp;oldid=prev"/>
		<updated>2014-09-02T07:19:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/index.php?title=Category:Magazines&quot; title=&quot;Category:Magazines&quot;&gt;Category:Magazines&lt;/a&gt; &lt;a href=&quot;/index.php?title=Category:Update_Issue&quot; title=&quot;Category:Update Issue&quot;&gt;Category:Update_Issue&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:19, 2 September 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l764&quot; &gt;Line 764:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 764:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;with information about interupt handling and programming style.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;with information about interupt handling and programming style.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/P&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/P&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Magazines]] [[Category:Update_Issue]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jedie</name></author>
		
	</entry>
	<entry>
		<id>https://worldofdragon.org/index.php?title=Update_Issue_6_(Feb)&amp;diff=1370&amp;oldid=prev</id>
		<title>Admin: Created page with &#039;&lt;CENTER&gt; &lt;H3&gt; &lt;U&gt;DRAGON UPDATE&lt;/U&gt; &lt;BR&gt; Newsletter of the National Dragon User Group. &lt;/H3&gt; &lt;/CENTER&gt; &lt;BR&gt; Issue 6. &lt;PRE&gt; Chairman Paul Grade,                                 Edi...&#039;</title>
		<link rel="alternate" type="text/html" href="https://worldofdragon.org/index.php?title=Update_Issue_6_(Feb)&amp;diff=1370&amp;oldid=prev"/>
		<updated>2009-04-05T11:23:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;&amp;lt;CENTER&amp;gt; &amp;lt;H3&amp;gt; &amp;lt;U&amp;gt;DRAGON UPDATE&amp;lt;/U&amp;gt; &amp;lt;BR&amp;gt; Newsletter of the National Dragon User Group. &amp;lt;/H3&amp;gt; &amp;lt;/CENTER&amp;gt; &amp;lt;BR&amp;gt; Issue 6. &amp;lt;PRE&amp;gt; Chairman Paul Grade,                                 Edi...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;H3&amp;gt;&lt;br /&gt;
&amp;lt;U&amp;gt;DRAGON UPDATE&amp;lt;/U&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Newsletter of the National Dragon User Group.&lt;br /&gt;
&amp;lt;/H3&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Issue 6.&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
Chairman Paul Grade,                                 Editor Jeremy Hoyland,&lt;br /&gt;
6 Navarino Road,                                     120 Old Heath Road,&lt;br /&gt;
Worthing,                                            Hythe, Co1chester,&lt;br /&gt;
Sussex.                                              Essex.&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Happy half birthday to us! As a token of our demi-anniversary we now have a&lt;br /&gt;
name, our thanks to Ken Grade. So let&amp;#039;s take stock of the last six months&lt;br /&gt;
and how they have affected us. The club is now estab1ished, and even has a&lt;br /&gt;
little money in the coffers, existence is not quite the hand to mouth&lt;br /&gt;
affair it was six months ago. There has been some &amp;#039;slippage&amp;#039; in the issue&lt;br /&gt;
dates, hopefully this edition will have clawed part of it back, again I&lt;br /&gt;
have to thank Ken who has agreed to take over the distribution. The&lt;br /&gt;
newsletter is rather thicker than it was and there have been some excellent&lt;br /&gt;
articles, however I would have liked to hear more from those with advanced&lt;br /&gt;
systems -a piece on the RS232 port by someone other than Status Quo would&lt;br /&gt;
be welcome, and has anyone succeeded in porting the p-system on, Oasis&lt;br /&gt;
claim that their Petite Pascal uses a p-code interpreter.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
One of the most encouraging things to happen in the last six months has&lt;br /&gt;
been the 6809 show, there is to be another one on the weekend of 22nd of&lt;br /&gt;
March&amp;#039; as yet we don&amp;#039;t know whether the group will be there, but obviously&lt;br /&gt;
I hope so.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
I hope that the next six months will be as successfull as the last, but&lt;br /&gt;
remember, by and large it depends on you - so if you want to keep hearing&lt;br /&gt;
from us then we&amp;#039;d better be hearing from you.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;H3&amp;gt;&lt;br /&gt;
64K UPGRADE by D. De Wilde.&lt;br /&gt;
&amp;lt;/H3&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
This is the next installment from the Dragon Upgrade Manual that we had&lt;br /&gt;
passed onto us by the Dutch User Group. It is a rather more complicated&lt;br /&gt;
modification than that written for us by Bob Hall but has the advantage&lt;br /&gt;
that it will work on any 32.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Again I must stress that you should only try this if you are&lt;br /&gt;
technically competant, these articles have been translated from Dutch and&lt;br /&gt;
the photocopies I got for the translation were pretty ropey, so there could&lt;br /&gt;
be errors. I hope that anyone who tries this out and gets it to work will&lt;br /&gt;
be good enough to write us an in-depth feature on the method that would be&lt;br /&gt;
more appropriate to people who think that a soldering iron is a thing used&lt;br /&gt;
for pressing uniforms.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
In order to upgrade the computer to 64k you need 8 RAM chips, (4164 /l50&lt;br /&gt;
nS) and 8 ic feet (wire wrapping) or ic pins which come loosley wrapped.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
    method.&lt;br /&gt;
         Open the computer.&lt;br /&gt;
         Remove all IC&amp;#039;s on feet.&lt;br /&gt;
         Remove power connector.&lt;br /&gt;
         Remove cartridge protection.&lt;br /&gt;
         Remove keyboard.&lt;br /&gt;
         Remove all screws so that mother board can be taken out.&lt;br /&gt;
         Use a very fine pair of pliers to cut away rams IC1 to IC8.&lt;br /&gt;
         Clean the holes in the PCB.&lt;br /&gt;
         Put the IC feet in position&amp;#039; one by one, without inserting them&lt;br /&gt;
         completely. That way they can be resoldered from the top in case&lt;br /&gt;
         off faulty contacts.&lt;br /&gt;
         In order to avoid any unpleasant surprises you had better test&lt;br /&gt;
         every through connection for each socket.&lt;br /&gt;
 &lt;br /&gt;
         When all IC feet have been soldered you had better test all pins&lt;br /&gt;
         from foot to foot.&lt;br /&gt;
         Replace the motherboard in its position in the box.&lt;br /&gt;
         Connect the power.&lt;br /&gt;
         Switch on and test for 5V at PIN 1 of one of the RAMS.&lt;br /&gt;
         Check whether the blue strap connects only the two bottom&lt;br /&gt;
         contacts.&lt;br /&gt;
         Switch off.&lt;br /&gt;
         Replace all 8 IC&amp;#039;s.&lt;br /&gt;
         Replace the 8 RAMS.&lt;br /&gt;
         Screw everything tight.&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
That&amp;#039;s the lot, it still only puts 32k at our disposal, but we can now -via&lt;br /&gt;
software- use the full 64k, as well as OS-9 and FLEX.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Quite what the software referred to is I don&amp;#039;t know, but I hope that Bob&lt;br /&gt;
Halls routines published with his earlier conversion, and the piece in this&lt;br /&gt;
edition will do the job. As I say if anyone tries it let me know how you&lt;br /&gt;
get on.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;H3&amp;gt;&lt;br /&gt;
cassette recorder mod. f.j.fisher.&lt;br /&gt;
&amp;lt;/H3&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
The following modification was carried out on a Tandy TR12 recorder, but&lt;br /&gt;
ought to be practical on almost any type.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Open the recorder, and disconnect the motor wire from X.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Solder one end of a piece of wire to X using a standard 2.5mm chassis&lt;br /&gt;
socket (switched type).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Solder the free end of the motor wire to 2.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Solder free end of wire to 1 and 3 ( THIS IS IMPORTANT).&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
As a further mod:&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Using a sub min. on/off switch wire it across 1 and 2. Using the switch&lt;br /&gt;
will mean that you no longer have to remove the remote plug or type&lt;br /&gt;
&amp;quot;motoron/off&amp;quot; when using FF or Rewind.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
The socket and switch can be obtained from any Tandy or other electrical&lt;br /&gt;
store. and the first mod greatly improves file handling as only the motor&lt;br /&gt;
is switched, not the amplification circuit.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;IMG SRC=&amp;quot;IMAGES/DGU006F1.GIF&amp;quot; ALT=&amp;quot;[Cassette recorder remote control modification]&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;H3&amp;gt;&lt;br /&gt;
DRAGON 55 (NEMESIS)&lt;br /&gt;
&amp;lt;/H3&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
&amp;quot;DRAGON 55&amp;quot; gets its name from the facility to store up to 55 pages(i.e.not&lt;br /&gt;
quite one Dragon text screenful) of text,notes and other miscellaneous&lt;br /&gt;
information which can then be dumped to tape. By making the maximum amount&lt;br /&gt;
of RAM available(one Pokes 25,6 before loading the program)for data&lt;br /&gt;
storage,you can cram 55 pages of 28 lines into one file.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Please note-it does not pretend to be a database. There are no fields to&lt;br /&gt;
set up-you merely type merrily away until you run out of pages.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
I was quite intrigued by the idea-but not sure how to make use of it-and&lt;br /&gt;
quite impressed by the lack of superfluous packaging and documentation&lt;br /&gt;
which has plagued similar programs(in fact programs in general!).&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
For once,the program came on a very high quality cassette(other firms&lt;br /&gt;
please copy!),with ALL instructions/information on a &amp;quot;Dragon 55&amp;quot; file&lt;br /&gt;
following the program. The program is written in Basic incorporating (a)&lt;br /&gt;
machine code routine(s). The facilities are as follows:-&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
1)A special &amp;quot;graphics mode&amp;quot; in which the numeric keys will print the block&lt;br /&gt;
graphics characters;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
2)The screen colour can be changed for any page by pressing a key then a&lt;br /&gt;
number;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
3)Cursor position controlled by the arrow keys;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
4)Auto-repeat-but of course!-on all characters,including the graphics;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
5)A &amp;quot;search and find&amp;quot; routine-to find where you wrote that dirty joke&lt;br /&gt;
that&amp;#039;s too good to lose!&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
6)Store and retrieve files from tape.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
I cannot fault the program in operation. It does everything it is supposed&lt;br /&gt;
to do very efficiently. The &amp;quot;Search&amp;quot; routine,for example will find the&lt;br /&gt;
word/phrase you want,and tell you on which line of which page-and politely&lt;br /&gt;
call that page up. If the word cannot be found,then the nearest&lt;br /&gt;
approximation will be retrieved. (I wish the much acclaimed word processors&lt;br /&gt;
could do half as well!)&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
As to what use this program could be put,I am not really sure. The main&lt;br /&gt;
drawback is that there is no output to printer,so that discounts half of&lt;br /&gt;
its usefulness. I am surprised one hasn&amp;#039;t been included-it needn&amp;#039;t have&lt;br /&gt;
taken more than five lines(or one,for a complete screen dump of each page)&lt;br /&gt;
-and it would have had much more appeal(to me,at any rate).&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
I am not quite certain to what use one could put the &amp;quot;graphics&lt;br /&gt;
mode&amp;quot;,either. If you want to experiment with combinations of block&lt;br /&gt;
graphics,then it saves you typing &amp;quot;PRINT CHR$(XXX)&amp;quot; every time I&lt;br /&gt;
suppose,but there&amp;#039;s no great gaim in that.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
As a store for programming routines,Peeks,Pokes(there are quite a few&lt;br /&gt;
included in the demo file,as well as some useful Dragon addresses),and any&lt;br /&gt;
other &amp;quot;notes&amp;quot;(the sort that usually get scribbled on bits of paper),it is&lt;br /&gt;
quite handy. At the price of 5 pounds(less onepound for D.U.G. members!),it&lt;br /&gt;
is very reasonable-if you have a use for it!&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Ken Grade&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;H3&amp;gt;&lt;br /&gt;
ASCI CORNER&lt;br /&gt;
&amp;lt;/H3&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
In the december issue i mentioned that Microdeal were going to bring out a&lt;br /&gt;
program called &amp;#039;Speed Racer&amp;#039; which was supposed to be a Grand Prix&lt;br /&gt;
simulation.Well it has duly arrived and after extensive playing i&amp;#039;m not sure&lt;br /&gt;
whether it was worth the wait!&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
A Grand Prix simulation it certainly isn&amp;#039;t,as the object of the game is to&lt;br /&gt;
pass a certain number of cars each lap.If you don&amp;#039;t then that is the end of&lt;br /&gt;
the game!If you do then onto the next lap you go.This time the cars are&lt;br /&gt;
going a bit quicker but the number of cars to be passed always remains the&lt;br /&gt;
same.If you complete 5 laps then you are the winner.And that is about it!&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
There are four different tracks to choose from,number 1 being a simple&lt;br /&gt;
rectangle and number 4 containing lots of hairpin bends.By common consent&lt;br /&gt;
number 3 seems to be the hardest as there is no place where you can really&lt;br /&gt;
put your foot down.Number 2 is the one i prefer as it contains both&lt;br /&gt;
straights and tight corners.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
The graphic display is as expected in that you are looking from above and&lt;br /&gt;
behind your car i.e. a 3D view.The actual speed and quality of the graphics&lt;br /&gt;
are dissapointing.The road scroll is very jerky and for some unknown reason&lt;br /&gt;
Microdeal decided to put a white line down the middle of the road.Along the&lt;br /&gt;
bottom of the screen is a Speedometer,milecounter and a bar showing how&lt;br /&gt;
many cars you have passed. You control your car with only the right&lt;br /&gt;
joystick.Forward to increase speed,back to break.Pushing the joystick left&lt;br /&gt;
or right moves the track the appropriate way.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Where the program really lets itself down is in the reality of the game.&lt;br /&gt;
Breaking is a gradual affair and that means you can easily run into the&lt;br /&gt;
back of another car.Also you cannot run off the track although if you stay&lt;br /&gt;
on the shoulder for too long the car stops to get a tyre change.How on&lt;br /&gt;
earth anyone manages to go round hairpin bends at 170 mph is amazing but&lt;br /&gt;
thats what the program allows!The worst aspect of the program is having to&lt;br /&gt;
pass a number of cars each lap.If you pass more cars than needed,the extra&lt;br /&gt;
amount does not count for the next lap.Also it seems impossible to complete&lt;br /&gt;
5 laps as several times i have runout of cars to pass on the last lap.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Having said all that this game is streets ahead of any other on the&lt;br /&gt;
market.If it had been for the,say Spectrum,nobody would buy it but for&lt;br /&gt;
Dragon owners this is the best availble. So,if you intend to buy it don&amp;#039;t&lt;br /&gt;
expect too much.I&amp;#039;m sure somebody else could improve on this game.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
I received a couple of queries this month.The first is from Jeffery (or&lt;br /&gt;
Geoffrey) Wilkes.He wants to know how to get to the Water room in&lt;br /&gt;
Franklin&amp;#039;s Tomb.The room is situated in the middle of nine rooms which have&lt;br /&gt;
a common theme. Work out the theme and then utter a password in one of the&lt;br /&gt;
nine rooms.As for the theme,Think of Russell Grant!!Also Mr. W Norrington&lt;br /&gt;
(sorry i haven&amp;#039;t got your first name!)wants a reccommended adventure for&lt;br /&gt;
first timers.If you want a standard adventure then try Salamanders Franklins&lt;br /&gt;
Tomb.For a very easy adventure you could try Microdeal&amp;#039;s Mansion&lt;br /&gt;
Adventure.Also of note are two graphic programs from Touchmaster.They are&lt;br /&gt;
Sea Quest and Shenanigans but they might be hard to obtain.If you want a&lt;br /&gt;
dungeons and Dragons style game then go for Ring of Darkness by Wintersoft.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;H3&amp;gt;&lt;br /&gt;
Doctor ASCI at your service.&lt;br /&gt;
&amp;lt;/H3&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Geoff has encountered a few other problems in his meanderings around&lt;br /&gt;
adventures: firstly he&amp;#039;s trying to find the Wine Cellar in Franklins Tomb,&lt;br /&gt;
as I remember the key to this is going bats in the lift. In Mansion of Doom&lt;br /&gt;
he wants to cross the pool of acid near the vampire -search me, if he will&lt;br /&gt;
visit such places... Mountain climbing and  water crossing are his problems&lt;br /&gt;
in Ring of Darkness, again I&amp;#039;m afraid I don&amp;#039;t know the answers to these&lt;br /&gt;
problems. Geoff has suggested an adventure help column -this seems a good&lt;br /&gt;
idea so you take these two problems to start with I&amp;#039;ll gladly print any&lt;br /&gt;
answers and new problems that you have, so let&amp;#039;s be hearing from you.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Following last months hardware screen inverter, here&amp;#039;s a software&lt;br /&gt;
implementation from Ashley Adamson of the Romsey Area Dragon User Group.&lt;br /&gt;
Ashley and the group can be contacted at: St. Elmo, Slab Lane, West Wellow,&lt;br /&gt;
Romsey, Hants, S05 0BY.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
10 &amp;#039;SCREEN INVERTER (BASIC LOADER)&lt;br /&gt;
20 CLEAR 200,32580&lt;br /&gt;
30 FOR I=1 TO 184:READ A$:Z=VAL(&amp;quot;&amp;amp;H&amp;quot;+A$):CS=CS+Z:POKE I+32580,Z:NEXT&lt;br /&gt;
40 DATA 8E,7F,63,BF,1,68,8E,7F,DE,BF,1,6B,8E,7F,F6,BF,1,A1,86,7E,B7,1,67,B7,1,6A,B7,1, A0,39,7D,0,6F,27,1,39,32,62,34,16,8E,FF,C0,A7,84,A7,2,A7,4,A7,6,A7,A,A7,C,A7,E,A7,88,10,A7,9,86,5,B7,FF,22,35,2,34,2,BE,0,88,81,8,26,8,86&lt;br /&gt;
50 DATA 20,A7,84,A7,82,20,1C,81,D,26,4,8D,32,20,14,81,80,24,E,81,20,25,C,81,60,24,4,84,BF,20,2,80,20,A7,80,BF,0,88,8C,5,FF,23,12,8E,4,0,EC,88,20,ED,81,8C,5,E0,25,F6,BF,0,88,8D&lt;br /&gt;
60 DATA 2,35,96,86,20,A7,80,1F,10,C4,1F,26,F6,39,81,C,27,1,39,34,12,86,20,8E,4,0,BF,0,88,A7,80,8C,6,0,25,F9,35,92,27,1,39,32,62,20,E6&lt;br /&gt;
70 IF CS&amp;lt;&amp;gt;17097 THEN PRINT&amp;quot;DATA ERROR&amp;quot;:SOUND 1,2:STOP&lt;br /&gt;
80 EXEC 32581:CLS&lt;br /&gt;
90 PRINT&amp;quot;SCREEN INVERTER&amp;quot;&lt;br /&gt;
100 PRINT@32,STRING$(15,188)&lt;br /&gt;
110 PRINT:PRINT&amp;quot;ORANGE TEXT IS ALSO AVAILABLE&amp;quot;&lt;br /&gt;
120 PRINT&amp;quot;DO YOU REQUIRE THIS? Y/N&amp;quot;&lt;br /&gt;
130 X$=INKEY$:IF X$=&amp;quot;&amp;quot; THEN 130&lt;br /&gt;
140 IF X$=&amp;quot;Y&amp;quot; THEN POKE 32644,13&lt;br /&gt;
150 PRINT:PRINT&amp;quot;THE BASIC LOADER PROGRAM IS NO LONGER NEEDED. 187 BYTES ARE RESERVED AT RAMTOP.&amp;quot;&lt;br /&gt;
160 PRINT:PRINT&amp;quot;DELETE THE LOADER PROGRAM? Y/N&amp;quot;&lt;br /&gt;
170 Z$=INKEY$:IF Z$=&amp;quot;&amp;quot; THEN 170&lt;br /&gt;
180 IF Z$=&amp;quot;Y&amp;quot; THEN CLS:NEW&lt;br /&gt;
190 PRINT:PRINT&amp;quot;AWAITING INSTRUCTION&amp;quot;&lt;br /&gt;
200 END&lt;br /&gt;
 &lt;br /&gt;
    Whenever using a GET command with the inverter type:&lt;br /&gt;
         POKE 416,57  first.&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;H3&amp;gt;&lt;br /&gt;
LETTER FROM THE CHAIRMAN&lt;br /&gt;
&amp;lt;/H3&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Well, we&amp;#039;ve survived for half a year, more by luck than judgement, so it&lt;br /&gt;
looks as though we&amp;#039;re doing better than the majority of the user&lt;br /&gt;
groups.....especially former Dragon ones!!.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
What we need now, apart from more members, more money, and an offer of free&lt;br /&gt;
printing (!) is some definite news from Eurohard.They told us, and I&lt;br /&gt;
believe them, that the Dragon would be back in UK, but since then there&lt;br /&gt;
have been various delays and and rumours (both good and bad), and no one&lt;br /&gt;
seems to know exactly how long we will have to wait for the Return of the&lt;br /&gt;
Dragon.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Come on Eurohard, wake up!!...there will never be a better time for a&lt;br /&gt;
return than NOW. With Acorn having &amp;quot;suspended trading&amp;quot;, the Spectrum out of&lt;br /&gt;
production, Commodore trying to sell the unsellable C16, etc, the market&lt;br /&gt;
just HAS to be wide open for a REAL computer.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
At the moment I don&amp;#039;t know whether or not we&amp;#039;ll be seeing you at the 6809&lt;br /&gt;
Show....the organizers seem reluctant to let us have a free stand this time&lt;br /&gt;
around, and there&amp;#039;s no way I can justify forking out over a hundred pounds&lt;br /&gt;
of your subscription money just so that we can put in an appearance there.&lt;br /&gt;
You never know your luck, we might yet get a &amp;quot;freebie&amp;quot;, but if not one or&lt;br /&gt;
more of us will be covering the Show, and we&amp;#039;ll let you know what&amp;#039;s new.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
As I said in the last Newsletter, we still need more material for&lt;br /&gt;
publication.....from YOU!. Looking back through the Application Forms it&lt;br /&gt;
seems that you have a lot of very different interests, so why not write to&lt;br /&gt;
us about them? You don&amp;#039;t have to be a professional writer.....(tho&amp;#039; that&lt;br /&gt;
doesn&amp;#039;t mean we don&amp;#039;t want professional work too, Mike!!)....but we really&lt;br /&gt;
DO want you to contribute something...that&amp;#039;s what the Group is all about.&lt;br /&gt;
OK?.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
One final thing....do any of you ex-Dungeon members know where I can&lt;br /&gt;
contact Pete Woods (the former &amp;quot;Dungeon Master&amp;quot;)?..if so, please ask him to&lt;br /&gt;
give me a call.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
That&amp;#039;s all for this month. Good luck, and keep writing. Paul.G.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
                                                     J.D.Bateman.&lt;br /&gt;
                                                     Orchard House,&lt;br /&gt;
                                                     Cleator Moor,&lt;br /&gt;
                                                     Cumbria,&lt;br /&gt;
                                                     CA25-5LN.&lt;br /&gt;
                                                     6.2.85/&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
Dear Paul,&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Last year I wrote to you about certain programs running on my 32 but&lt;br /&gt;
not on my 64. I think I may have found the answer.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
About 9 weeks ago, I typed in a perpetual-motion type program from&lt;br /&gt;
&amp;quot;Input Magazine&amp;quot;. It would not run, giving an FC ERROR. On checking the line&lt;br /&gt;
I found that it contained a PCOPY command. After checking the listing&lt;br /&gt;
several times, I gave up in disgust, muttering dark abuse about certain&lt;br /&gt;
typesetters.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
However, last week, I purchased a Graphics System Program from&lt;br /&gt;
Salamander. This also gave rise to an FC ERROR. On listing the faulty line&lt;br /&gt;
I discovered it too contained PCOPY commands. I began to put two and two&lt;br /&gt;
together. I blew the dust off my 32 and tried the program. It worked&lt;br /&gt;
perfectly. So it would appear that some 64&amp;#039;s (mine at least) will not&lt;br /&gt;
accept PCOPY commands in the same format that the 32 does.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
I have not yet managed to get the magazine listing to run on the 64,but&lt;br /&gt;
I changed the offending line in the Salamander program, as shown below, and&lt;br /&gt;
it now works perfectly.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
I changed PCOPY N+4 TO N+16 [into] PCOPY N+1 to N+4.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
I hope that this may be of some assistance to others, although it still&lt;br /&gt;
won&amp;#039;t be any use for M/C programs like &amp;quot;Junior&amp;quot; etc.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;H3&amp;gt;&lt;br /&gt;
USING A TELEX MACHINE AS A PRINTER&lt;br /&gt;
&amp;lt;/H3&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
As promised in issue three of the newsletter this is the sequel to the&lt;br /&gt;
earlier articles describing the interfacing of a Dragon to en ex GPO&lt;br /&gt;
teleprinter. For new reeders, the previous articles described a method that&lt;br /&gt;
involved rather complicated and expensive hardware in addition to the&lt;br /&gt;
software.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
The latest software (which is fully re-locatable) does all the conversion&lt;br /&gt;
work except the final transition from 5 to 80 volts. When PRINT#-2, or&lt;br /&gt;
LLIST is used the Dragon sends its output to the printer port but the&lt;br /&gt;
format is now serial, the Ascii has become Baudot end the speed is 20m.secs&lt;br /&gt;
per bit (50 baud).&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Another feature of the software is a text screen dump which is activated by&lt;br /&gt;
the down-arrow key in immediate mode or PRINT CHR$(10) in a Basic&lt;br /&gt;
programme. This is very useful when running programmes such as&lt;br /&gt;
disassemblers which do not have a built-in hard copy option.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
The only hardware needed now is an opto-darlington to protect the Dragon&lt;br /&gt;
and trigger a high speed relay. The relay contacts switch +80 or -80 volts&lt;br /&gt;
as required to the Receive terminal of the teleprinter. Only 3 connections&lt;br /&gt;
are used at the printer port..... a 5v supply for the relay,the 0v line and&lt;br /&gt;
the strobe pin which is used for the data.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
The system needs no major modifications to the standard telex terminal. It&lt;br /&gt;
is only necessary to remove one diode and in practice this has usually been&lt;br /&gt;
removed already by Telecoms so that the machine will no longer function as&lt;br /&gt;
a telex unit.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
The latest version of the software and hardware is being marketed by&lt;br /&gt;
COMPUTIL of 22 Grove Park, Burbage, Hinckley, Leics. LE10 2BJ.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;H3&amp;gt;&lt;br /&gt;
SPECIAL OFFERS&lt;br /&gt;
&amp;lt;/H3&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
This contains most of the special offers that are available to members, I&lt;br /&gt;
hope that you will avail yourselves of them as they are great value.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
FLOPPY DISCS&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
These are top quality 5.25&amp;quot; discs supplied by SBS Data Services. Individual&lt;br /&gt;
orders are accepted at the price below for a box of ten, but if we get&lt;br /&gt;
enough orders together at any one time to order 5 boxes we get a further&lt;br /&gt;
reduction of &amp;amp;#163;1.00 per box.&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
SS/DD soft sector normal price &amp;amp;#163;22.00 reduced price &amp;amp;#163;14.50.&lt;br /&gt;
SS/DD hard sector              &amp;amp;#163;22.00               &amp;amp;#163;14.50.&lt;br /&gt;
DS/DD soft sector              &amp;amp;#163;27.00               &amp;amp;#163;15.50.&lt;br /&gt;
DS/DD hard sector              &amp;amp;#163;27.00               &amp;amp;#163;15.50.&lt;br /&gt;
&amp;lt;/PRE&amp;gt;&lt;br /&gt;
All prices are PLUS 15% VAT. With a little cutting on the cover a Dragon&lt;br /&gt;
can take DS/DD&amp;#039;s -a great saving. All orders to Paul, cheques payable to&lt;br /&gt;
the group.&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
CASSETTE TAPES&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
C5 - 2.5 mins per side leaderless computer tapes are available for &amp;amp;#163;1.25&lt;br /&gt;
for 5 from Taurus Electrical Services, 26/28 Nottingham Road, Loughborough,&lt;br /&gt;
Leics. LE1l 1EU.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
CABLE SOFTWARE&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Cable are offering their range at twenty per cent discount -see their ad in&lt;br /&gt;
Dragon User for what&amp;#039;s on offer. Place your orders through the editor.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;CENTER&amp;gt;&lt;br /&gt;
&amp;lt;H3&amp;gt;&lt;br /&gt;
Double Value Dragon -how to get maximum use of your D64s memory, by Bob&lt;br /&gt;
Hall.&lt;br /&gt;
&amp;lt;/H3&amp;gt;&lt;br /&gt;
&amp;lt;/CENTER&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
As everyone knows, the Dragon 64 has 64k of RAM,16k of BASIC in ROM,&lt;br /&gt;
and room for another l6k (nearly) of goodies such as DragonDos in the&lt;br /&gt;
cartridge port - that&amp;#039;s 96k altogether!. Unfortunately, all the standard&lt;br /&gt;
ways of using the system (except perhaps the Andtek &amp;#039;P1us&amp;#039; add-on) require&lt;br /&gt;
you to throw part of it away - in &amp;#039;32k&amp;#039; mode, you leave the other 32k of&lt;br /&gt;
RAM idling in the background - in &amp;#039;64k&amp;#039; mode, using Flex or OS9, you lose&lt;br /&gt;
the ROM routines, though you may gain a rather better version of BASIC&lt;br /&gt;
(BASIC09).&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
What can be done to make better use of the Dragon&amp;#039;s resources? For the&lt;br /&gt;
&amp;#039;64 in 32k mode, there appear to be two possibilities: - Firstly, we could&lt;br /&gt;
hide machine-code routines in the upper 32k (accessing them in Map Mode 1&lt;br /&gt;
with the interrupts off). We could also put a high-resolution graphics&lt;br /&gt;
screen in &amp;#039;high&amp;#039; memory, which is easy to implement, because the SAM chip&lt;br /&gt;
ALWAYS gets information for the Video Display Generator from RAM, never&lt;br /&gt;
ROM, and so will correct1y display our graphics in high memory, whilst we&lt;br /&gt;
continue in BASIC in 32k mode.(A useful combination of these two ideas is a&lt;br /&gt;
high-res text-generator &amp;amp; its screen- I&amp;#039;ve used the one in Flex to run with&lt;br /&gt;
Editext; however, more of this, hopefully, another day.)&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
The secondway to use all the memory efficiently in 32k mode, is to use&lt;br /&gt;
the SAM&amp;#039;s Page-switching capabil1ity and have two independent programs in&lt;br /&gt;
memory at the same time: one of these programs lives as usual between 0 &amp;amp;&lt;br /&gt;
32k (Page 0): the second is stored between 32 &amp;amp; 64k (Page 1)- but when we&lt;br /&gt;
&amp;#039;flip the page&amp;#039; the SAM will automatically add 32k to all the memory&lt;br /&gt;
addresses from the cpu, before it sends them to the RAM, so that we can&lt;br /&gt;
then address &amp;#039;Page 1&amp;#039; as if it were at 0 to 32k. (However, it doesn&amp;#039;t&lt;br /&gt;
automaticaly do the same for the VDG addresses - see below).&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
The BASIC program which follows loads the necessary machine-code to do&lt;br /&gt;
page-switching: it&amp;#039;s configured to work with DragonDos, and by default goes&lt;br /&gt;
into the cassette buffer at &amp;amp;H200. To use it without a disk, change the&lt;br /&gt;
instructions at line 140 (JMP $D917) to read &amp;quot;140 DATA 39,12,12&amp;quot; (ie&lt;br /&gt;
RTS,NOP,NOP), and allocate a specific address for BA when prompted in line&lt;br /&gt;
430. The machine-code comprises 3 sections: SWOPIT, which dumps the stack-&lt;br /&gt;
pointer in &amp;quot;HOLE&amp;quot;, switches pages, and reloads the SP from the&lt;br /&gt;
corresponding location in the other page; VDG, which keeps the Video&lt;br /&gt;
Display looking at the right text-screen; and MOVIT, which sets up Page 1&lt;br /&gt;
initially, by copying page 0 into it and then altering a few 1ocations.&lt;br /&gt;
After the BASIC has run, it can be deleted (but the machine-code must be&lt;br /&gt;
kept intact) - if Reset is pressed, SWOPIT will not in general work&lt;br /&gt;
correctly (a bit more code, pointed to by the Reset vector, is needed).&lt;br /&gt;
After the Basic has run, typing &amp;#039;EXEC&amp;#039; (or executing it in a BASIC&lt;br /&gt;
statement) will take you from one field to the other, and pick up any&lt;br /&gt;
program from where it was interrupted; (however, SWOPIT could be linked&lt;br /&gt;
into the &amp;#039;End-of-Line&amp;#039; hook at &amp;amp;H19A-&amp;amp;H19C - or even into FIRQ). The&lt;br /&gt;
routine is believed to work correctly for all BASIC programs (and many m/c&lt;br /&gt;
ones), which use the text-screen only. It will also generate graphics&lt;br /&gt;
correctly, but in Page 1 will not display them unless the statement &amp;#039;SCREEN&lt;br /&gt;
a,b&amp;#039; is expanded to &amp;#039;SCREEN a,b: POKE &amp;amp;HFFD3,0&amp;#039;.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Thats it - it&amp;#039;s all quite easy really - give it a try!.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;PRE&amp;gt;&lt;br /&gt;
                                                     Bob Hall.&lt;br /&gt;
 &lt;br /&gt;
                                ÚÄÄÄÄÄASSEMBLY LANGUAGEÄÄÄÄÄÄÄÄÄÄÄÄ¿&lt;br /&gt;
                                ³                                  ³&lt;br /&gt;
                                TTL PAGE SWOP ROUTINE PIC&lt;br /&gt;
ÚÄÄÄÄÄBASIC PROGRAMÄÄÄÄÄÄÄÄÄ¿   STTL DUMP REGS,STACK, SWITCH PAGES &amp;amp; RELOAD&lt;br /&gt;
³                           ³&lt;br /&gt;
10 &amp;#039;HOLE-STACK STORED HERE&lt;br /&gt;
20 DATA 0,0                     HOLE FDB 0 STACK STORED HERE&lt;br /&gt;
30 &amp;#039;STOPIT-SWITCHES PAGES&lt;br /&gt;
40 DATA 34,7F                   SWOPIT PSHS A,B,X,Y,U,DP,CC&lt;br /&gt;
50 DATA 1A,50                   ORCC œ$50 I0F&lt;br /&gt;
60 DATA 10,EF,8C,F6             STS HOLE,PCR&lt;br /&gt;
70 DATA 32,8C,75                LEAS SWOPIT+$80,PCR IN CASE OF NMI?&lt;br /&gt;
80 DATA B7,FF,D4                LS1 STA $FFD4 FLIP PAGE&lt;br /&gt;
90 DATA 10,EE,8C,EC             LDS HOLE,PCR&lt;br /&gt;
100 DATA 35,FF                  PULS PC,A,B,X,Y,U,DP,CC&lt;br /&gt;
110 &amp;#039;VDG-CHANGE VDG PAGE        STTL VDG RESET ON RAM O/P HOOK&lt;br /&gt;
120 DATA 7D,00,6F               VDG TST $6F FIND IF O/P TO SCREEN&lt;br /&gt;
130 DATA 27,03                  BEQ LV2&lt;br /&gt;
l40 DATA 7E,D9,17               JMP $D917 DRAGONDOS HOOK&lt;br /&gt;
150 DATA BD,8O,0C               LV2 JSR $800C PUT CHAR ON SCREEN&lt;br /&gt;
160 DATA 32,62                  LEAS 2,S DROP OLD RETURN ADDRESS OFF STACK&lt;br /&gt;
l70 DATA 34,16                  PSHS X,B,A&lt;br /&gt;
180 DATA 8E,FF,C8               LDX œ$FFC8 SAM VDG BITS START&lt;br /&gt;
190 DATA A7,0A                  LV1 STA $A,X&lt;br /&gt;
200 DATA 7E,A9,41               JMP $A941 NOW REJOIN ROM RESET ROUTINE&lt;br /&gt;
210 &amp;#039;MOVIT-SETUP INITIAL CONFIG&lt;br /&gt;
220 DATA 34,7F                  STTL COPY PAGE 0 TO PAGE 1 AND SETUP&lt;br /&gt;
230 DATA 1A,50                  MOVIT PSHS A,B,X,Y,U,DP,CC&lt;br /&gt;
240 DATA 8E,00,00               ORCC œ$5O&lt;br /&gt;
250 DATA 10,8E,80,00            LDX œ$0000&lt;br /&gt;
260 DATA B7,FF,DF               LDY œ$8000&lt;br /&gt;
270 DATA A6,80                  STA $FFDF MAPMODE 1&lt;br /&gt;
280 DATA A7,A0                  LM1 LDA ,X+&lt;br /&gt;
290 DATA 8C,7E,FF               STA ,Y+&lt;br /&gt;
300 DATA 2F,F7                  CMPX œ$7EFF&lt;br /&gt;
310 DATA 86,D5                  BLE LM1&lt;br /&gt;
320 DATA A7,8C,C6               LDA œ$D5&lt;br /&gt;
330 DATA 4A                     STA LS1+2,PCR&lt;br /&gt;
340 DATA A7,8D,7F,C1            DEC A&lt;br /&gt;
350 DATA 86,0A                  STA LS1+$8002,PCR&lt;br /&gt;
360 DATA A7,8C,D6               LDA œ$0A&lt;br /&gt;
370 DATA 4C                     STA LV1+1,PCR&lt;br /&gt;
380 DATA A7,8D,7F,D1            INC A&lt;br /&gt;
390 DATA B7,FF,DE               STA LV1+$8001,PCR&lt;br /&gt;
400 DATA 35,FF                  STA $FFDE MAPMODE 0&lt;br /&gt;
410 &amp;#039;                           PULS PC,X,Y,A,B,U,DP,CC&lt;br /&gt;
420 CLEAR 500&lt;br /&gt;
430 PRINT&amp;quot;swopit here&amp;quot;:PRINT&amp;quot;GIVE ME A HOLE TO LIVE IN&amp;quot;;:INPUT BA&lt;br /&gt;
440 IF BA&amp;amp;lt;300 THEN BA=512&lt;br /&gt;
450 SWOPIT=BA+2:VDG=BA+22:MOVIT=BA+45&lt;br /&gt;
460 FOR I=BA TO BA+92&lt;br /&gt;
470 READ V$:V=VAL(&amp;quot;&amp;amp;H&amp;quot;+V$)&lt;br /&gt;
480 POKE I,V&lt;br /&gt;
490 NEXT I&lt;br /&gt;
500 EXEC SWOPIT&lt;br /&gt;
510 X=VDG:Y=INT(X/256):Z=X-256*Y&lt;br /&gt;
520 POKE &amp;amp;H169,Z&lt;br /&gt;
530 POKE &amp;amp;H168,Y&lt;br /&gt;
540 POKE &amp;amp;H167,&amp;amp;H7E&lt;br /&gt;
550 EXEC MOVIT&lt;br /&gt;
560 EXEC SWOPIT&lt;br /&gt;
570 EXEC SWOPIT&lt;br /&gt;
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      ____     The Dragon Book of Games          &amp;amp;#163;5.95&lt;br /&gt;
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The tape containing the 21 games from &amp;quot;THE DRAGON BOOK OF GAMES normally&lt;br /&gt;
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The Dragon Library..........RAMSOFT.&lt;br /&gt;
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lf you are a beginner or advanced programmer and you want to have fun or&lt;br /&gt;
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Dragon.&lt;br /&gt;
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&amp;lt;P&amp;gt;&lt;br /&gt;
THE DRAGON BOOK OF GAMES...by Mike James, SM.Gee and Kay Ewbank. (Granada.5.95).&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
A collection of 21 games written in Dragon BASIC that illustrate how the&lt;br /&gt;
Dragon can be used to create a wide range of effects. If you are learning&lt;br /&gt;
BASIC then typing in these programs is an excellent way to become familiar&lt;br /&gt;
with programming. If you already know BASIC then you will still pick up a&lt;br /&gt;
great many programming techniques.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
If you&amp;#039;d rather save yourself the effort of typing these games in from the&lt;br /&gt;
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containing all 21 games. This tape normally costs 5.95 but you can order it&lt;br /&gt;
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&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
THE DRAGON PROGRAMMER...by S.M.Gee..(Granada.5.95).&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
This book is not only an introduction to Dragon BASIC, it also explains&lt;br /&gt;
some of the pitfalls in using Dragon graphics and sound. Starting off from&lt;br /&gt;
fundamentals, It explains how to write BASIC programs using the natural&lt;br /&gt;
structure of BASIC. This encourages a good BASIC style without laying down&lt;br /&gt;
strict do&amp;#039;s and don&amp;#039;ts that often take the fun out of programming. Later&lt;br /&gt;
chapters concentrate on using the Dragon&amp;#039;s extensive sound and graphics&lt;br /&gt;
facilities from BASIC. The emphasis here falls on understanding how things&lt;br /&gt;
work and on avoiding any problems before they arise. For example; if you&lt;br /&gt;
have ever used a DRAW command to produce a small shape only to discover&lt;br /&gt;
that the actuaI shape it draws depends on its position on the screen then&lt;br /&gt;
you need to read Chapter 10 in this book!.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
ANATOMY OF THE DRAGON...by Mike James..(Sigma).6.95.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Dragon Data Approved.&lt;br /&gt;
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&amp;lt;P&amp;gt;&lt;br /&gt;
This book is for anyone wanting to know how their Dragon works and how to&lt;br /&gt;
control it from BASIC. It describes the Dragon&amp;#039;s hardware and software from&lt;br /&gt;
the point of view of a BASIC programmer. It introduces a number of new&lt;br /&gt;
graphics modes, and explains how GET and PUT can be used to create user-&lt;br /&gt;
defined graphics, shows how to disable the BREAK key and a great deal more.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
LANGUAGE OF THE DRAGON...by Mike James....(Sigma).6.95.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
This is an introduction to 6809 assembly language that also includes a&lt;br /&gt;
complete assembler in BASIC. Assembler is much easier to learn if each of&lt;br /&gt;
the registers, instructions, etc, are introduced as a way of doing&lt;br /&gt;
something. In this book each of the 6809&amp;#039;s features is introduced in a&lt;br /&gt;
practical and logical way, building up a complete picture of assembly&lt;br /&gt;
language programming on the Dragon. A key feature is the way the idea of a&lt;br /&gt;
bit pattern is used to unify all of the confusing types of data encountered&lt;br /&gt;
by an assembler language programmer.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
ARTIFICIAL INTELLIGENCE IN BASIC...by Mike James....(Newnes).6.95.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
Although not Dragon-specific this book contains many programs that will run&lt;br /&gt;
on the Dragon without modification. Artificial intelligence is certainly&lt;br /&gt;
where the future of computing lies and this book contains explanations and&lt;br /&gt;
practical examples of most of the current A.I. techniques. Rather than&lt;br /&gt;
abstract theory each chapter explains the ideas involved by way of writing&lt;br /&gt;
working programs, making the book suitable for all BASIC programmers.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
THE COMPLETE PROGRAMMER...by Mike James...(Granada).5.95.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
This is another book which is not specific to any machine but, being&lt;br /&gt;
written with the Dragon in mind, is therefore directly useful to it. IC and&lt;br /&gt;
who want to increase their knowledge of programming and to improve their&lt;br /&gt;
programming style.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
THE 6809 COMPANION...by Mike James....(Babani).1.95.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;&lt;br /&gt;
This slim volume is an ideal reference book for every 6809 assembly&lt;br /&gt;
language programmer. It includes the complete 6809 instruction set together&lt;br /&gt;
with information about interupt handling and programming style.&lt;br /&gt;
&amp;lt;/P&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
		
	</entry>
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