Difference between revisions of "Dragon Graphics And Sound"

From The Dragon Archive
 
 
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[[File:DragonGraphicsAndSound_Cover.jpg|right|thumb]]
 
[[File:DragonGraphicsAndSound_Cover.jpg|right|thumb]]
  
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Steve Money
  
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Copyright © 1984 Steve Money
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First published 1984 by Granada Publishing
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ISBN 0 246 12147 5
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'''From the rear cover:'''
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'''SET YOUR DRAGON ABLAZE!'''
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Discover the creative world of Dragon graphics and sound! Here is a practical guide showing you how to get the best from the Dragon's remarkable capabilities.
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Many practical programs are provided as you are shown the principles of graphics and the various techniques of drawing, producing graphs and using colour. The book goes on to explain animation - an essential for video games - as well as how to create perspective and three dimensional effects. It also sets out how to produce exciting sound effects and music, with many practical listings for you to try out and enjoy.
  
  
  
 
[[Category:Book_In_Archive]][[Category:Book_Not_Online]]
 
[[Category:Book_In_Archive]][[Category:Book_Not_Online]]

Latest revision as of 09:51, 7 October 2011

DragonGraphicsAndSound Cover.jpg

Steve Money

Copyright © 1984 Steve Money

First published 1984 by Granada Publishing

ISBN 0 246 12147 5


From the rear cover:


SET YOUR DRAGON ABLAZE!

Discover the creative world of Dragon graphics and sound! Here is a practical guide showing you how to get the best from the Dragon's remarkable capabilities.

Many practical programs are provided as you are shown the principles of graphics and the various techniques of drawing, producing graphs and using colour. The book goes on to explain animation - an essential for video games - as well as how to create perspective and three dimensional effects. It also sets out how to produce exciting sound effects and music, with many practical listings for you to try out and enjoy.