Difference between revisions of "Anatomy Of The Dragon"
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+ | Mike James | ||
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+ | Copyright © 1983 Mike James | ||
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+ | Published by Sigma Technical Press | ||
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+ | ISBN 0 905104 35 8 | ||
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+ | |||
+ | '''From the rear cover:''' | ||
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+ | Here is a complete guide to programming the Dragon, now that you have progressed beyond the manual. It begins with a brief review of what you ought to know already and then takes you through: | ||
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+ | Dragon hardware: its anatomy - chips and circuitry - as it affects the programmer. | ||
+ | |||
+ | Low-Res Graphics and Text. | ||
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+ | Hi-Res Graphics. | ||
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+ | Sound generation - from music to talking programs. | ||
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+ | Advanced graphics - including animation. | ||
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+ | Interfacing - joysticks, and the various input/output parts. | ||
+ | |||
+ | Inside BASIC - includes entry points and system variables. | ||
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+ | The book ends with an indication of how machine code can help the programmer, which links into Mike James' second book for Sigma -"Language of the Dragon". | ||
+ | |||
+ | |||
+ | [[Category:Book_In_Archive]] [[Category:Book_Not_Online]] |
Latest revision as of 14:24, 7 October 2011
Mike James
Copyright © 1983 Mike James
Published by Sigma Technical Press
ISBN 0 905104 35 8
From the rear cover:
Here is a complete guide to programming the Dragon, now that you have progressed beyond the manual. It begins with a brief review of what you ought to know already and then takes you through:
Dragon hardware: its anatomy - chips and circuitry - as it affects the programmer.
Low-Res Graphics and Text.
Hi-Res Graphics.
Sound generation - from music to talking programs.
Advanced graphics - including animation.
Interfacing - joysticks, and the various input/output parts.
Inside BASIC - includes entry points and system variables.
The book ends with an indication of how machine code can help the programmer, which links into Mike James' second book for Sigma -"Language of the Dragon".